GordonFreeman180 on 21/11/2012 at 04:19
Quote Posted by jtr7
You should definitely go to the Thief Fan Missions forum and thank every mapper you can remember. :D They will be thrilled to hear from you!
yea maybe tomorrow :)
GordonFreeman180 on 21/11/2012 at 04:23
what do you think about the victorian style in thief2 ...?
I am honest, I like but don't see a little bit off and you? , thief 1 was very medieval. or not?
jtr7 on 21/11/2012 at 05:21
I like it, myself, and feel I have an understanding and/or appreciation of it in the context of that world, and more importantly, the story. Victorian influence was always there in T1/TG, but the ratio was brought in strongly for T2, intentionally, and along with the new Dark Engine and greater computing power of the day, allowing for colored lighting and higher resolutions, were able to bring in bold textures with finer detail. I like the corrosive and muddy grime of T1/TG, but I don't have a problem with the shock of the Mechanist version of a renaissance and their pride in appearances since it serves the story, which I enjoy the concepts of.
The steam-power of the Victorian period, improved sanitation, an appreciation for finery and expensive clutter, the growing concern over prostitution, and the literal and figurative pollution of Industry, are a nice foundation for The City in T1/T2, and the explosive technological growth and change makes sense for the world of T2.
Thief 1 wasn't nearly as Medieval as it seems. Most of the Medieval qualities apply to the appearances of the AIs, the general weaponry carried on the person, and the presence of crenelated fortifications. But most of The City is newer than the Medieval periods, especially in the Old Quarter. We have old castles that are in good condition to this day, and lived in, so the mere presence of them is not an indication that the time period correlates, especially when there is more that is late 19th and early 20th century, modern, and futuristic elements embedded in, on, and around them, more like a newer city built over and beside the older structures. More than a couple of Earth's millennia are represented in an odd and delightful marriage, with a stronger focus, aside from much of Karath Din, on the 13th to the early 20th centuries. T3 brought in elements of the Chicago mafia. :p
GordonFreeman180 on 21/11/2012 at 14:15
good :) i used too this :)
GordonFreeman180 on 24/11/2012 at 01:32
Quote Posted by jtr7
Victorian influence was always there in T1/TG, but the ratio was brought in strongly for T2,
Quote:
Thief 1 wasn't nearly as Medieval as it seems. Most of the Medieval qualities apply to the appearances of the AIs, the general weaponry carried on the person, and the presence of crenelated fortifications. But most of The City is newer than the Medieval periods
yes ,
I agree, that there is a bit of Victorian in t1 but little. I can hear chiarament the medieval influence. There, not only the NPC also chairs tables. of thief 1 are part of the 1200 and 1300, some of the rooms of lordbufford. are clearly medieval
While, if you allude to the architecture of the old quarter. There's a bunch of modern. but not everything. the mapper must reckon with brushes)
I live in place where castles and tower are within easy reach. near the House there is an exhibition of Leonardo Da vinci, with 20 dollars you can touch all its machines)
I grew up in a tower of 1500 , then restored, and made livable. i live in semi medieval city. but with Sat , Iphones ,wii,ps3 :) Assassin Creed. and thief 3 technology :)
GordonFreeman180 on 2/12/2012 at 00:33
Quote Posted by jtr7
The stained glass, especially Mark's own style, and The Sword, are pretty popular among the fans, so you're not alone in your appreciation.
Many of the key Looking Glass employees had MIT backgrounds, and lived (to this day) in and around Boston, Cambridge, and had ready access to grand libraries and historical richness, and all those glossy art books could be scanned and modified with Adobe software and a Wacom tablet, and favorite elements cobbled together. With the fine art training, it wouldn't be difficult to see repeated ideas in pagan decoration and make new iconic images quickly and cheaply, when they couldn't find a perfect photo. It's happened to me, so I can imagine that certain pieces of sculpture couldn't be photographed straight on without ladders, scaffolding, or cranes, but the gist of it could be recreated after studying photos taken at angles that wouldn't work for the level designers' needs.
There are Egyptian, Greek, Italian,
yes expeciually italian , say this to this strange people :)
the italian style rule