gigagooga on 4/8/2013 at 12:55
I believe i'm starting to get hang of making custom motions, only problem for now is just that i don't know how to add new ones among the old ones. Overwriting the old ones has been succesfull for now, but i never really liked the idea of overwriting the old stuff as it might lead to some issues if someone else plays it.
I use one (unused?) original motion as test here, in which AI throws something at player.
- motion files are called oggshot2.MI and oggshot2_.MC and they are located in motions folder of my thief 2 install.
- Then i edited "BipedWithBow.MOS" and added following to end
schema RangedCombat 0, WithSpear 0
MType GroundAction
TimeScale 0
XYZScale 0
motion oggshot2 4 500
which is straight copy out of the blowpipe settings, i just switched "WithBlowgun 0" and "blowgun" to those custom ones.
BipedWithBow.MOS is in "MSchema" folder.
- Next i opened "Tags.MOC" which is also in "MSchema" folder, and added line motionTag WithSpear 0 1 to the bottom of it.
Is there something i'm still missing out? It didn't work when i added ApeBeast 0, WithBow 0, WithSpear 0 to my test subject ape, in which i just replaced "WithBlowgun 0" with "WithSpear 0"
R Soul on 4/8/2013 at 13:16
Did you rebuild the motions database? By default, makmdb creates a file called nmotiondb.bin so that the original is not overwritten (useful if you forgot to make a backup). Did you remove the n?
gigagooga on 4/8/2013 at 13:47
Oops, i forgot to add the updated BipedWithBow.MOS to that new motiondb, and added it to thiefs MSchema folder only insted :cheeky:
Thanks though!