Baalak on 19/11/2007 at 18:36
As I wrote in my (
http://www.ttlg.com/forums/showthread.php?t=118075) thread about trying to figure out the greater Thief world's Mythos, I am trying to run a role playing game set in the Thief universe, or at least a close approximation thereof. I have two players, and have sent them on two missions thus far- Breaking into the basement of the Blue Heron Inn, and infiltrating Building A of Rampone Dockside Shipping. Both times they escaped without raising an alarm, though both times they cut it very close.
I was worried about my game, as until very recently I was having writer's block when I tried to decide what adventure to prepare for them. I decided I could send them to the Rumford estate, but I think I could use a little help rewriting the mission to make more sense as a real place, and not a construct to facilitate Thief's gameplay.
A little background first:
[INDENT]One of the player characters is the tutor of a nobleman's young daughter. Said daughter moonlights as a pickpocket and cat burglar, and the PC and she went together to infiltrate Rampone's. Well, the nobleman was recently invited to a party at the Rumford estate, and will of course be taking his daughter. Something will happen there to sour his daughter on the Rumfords, and she will decide that they need to be taken down a notch or two. To this end, she will attempt to orchestrate a break-in a week or so after the party, to steal/plant/destroy/discover something which would publicly embarrass the Rumfords when it comes to light, and she'll make sure it does.[/INDENT]
Given this setup, I'll be using the mission itself as a blueprint for my map, but I still have all sorts of details which I need to hash out, and I could definitely use some assistance in that endeavor.
Could anyone direct me to copies of the Rumford Manor's map online? I think giving the PC's the first and second floor (but not the basement) maps would make sense, as the nobleman's daughter could have seen those areas and drawn a map, but wouldn't have had access to the servant areas in the basement.
Who uses the workshop in the basement? Do the Rumfords have a tinker on staff who created their dumbwaiter and maintains their machinery, or does Lord Rumford (is there a Lord Rumford? Garrett only speaks of the Lady) have a hobby? What does all the machinery in the basement do? What sorts of things might the nobleman's daughter have seen or overheard at the party?
While I suspect that I'll be able to finish my work here before Friday, when we play, I don't believe I'll do as good of a job alone as I could with even one person's suggestions helping me. I like to add a little intrigue to every mission I create, and I want to make sure I have time to give that the thought it deserves at the same time that I'm making sure I can answer all the asinine, non-game-progressing questions my players might ask (how does this work, why is this here, who put that there, and the like).
I hope there's some interest in this project.
[RIGHT][INDENT]- Baalak called Slave Laborer.[/INDENT][/RIGHT]
Meisterdieb on 19/11/2007 at 19:40
That all-thieves group sound fun to me. I have always wanted to do that but none of my players ever want to take a rogue; sadly, they seem to think only with their swords in their hands...
I hope to hear more of your sessions!
(Just out of curiosity, what system are you using?)
But to your questions:
-dumbwaiter and machinery:
I'm not quite sure where, but I remember hearing or reading in some mission that the Hammerites maintain those and get called if one needs repairing. So I would think that those in the Rumford Manor also would be maintained by the Hammers - or the mechanists [SPOILER]since the Rumfords (or at least someone in the household) seem to be adherents to them, going by the secret shrine they have in the cellar[/SPOILER]
-workroom
I would say that it is quite normal that there will always be things that need to be repaired. So if a chair is broken or a tool nedds to be sharpened, or any of the multitude of little things that need to be done, one of the servants probably will do it there.
Or the visiting Hammerite uses the room when he is checking on the machines.
Or the guards use it to sharpen their swords or make new arrows.
-Lord Rumford
Aren't both he and his wife listed in the guest list in Angelwatch? I believe there IS a Lord Rumford, and the only reason he isn't mentioned during the briefing of "Running Interference" is that it isn't necessary; Jennivere is the Lady's maid.
-hobbies
I don't believe there is anything specific mentioned in the mission, so I would guess there pastimes are similiar to what most nobles would partake in. Riding, hunting, holding parties or attending them, cultural stuff (exhibitions, operas etc); for the Lord: afternoons in one of the Clubs for Gentlemen; for the Lady: Tea with her friends, walk in the Gardens; both: meeting their lovers...
[SPOILER]And in this specific case: having ceremonies at their hidden shrine[/SPOILER]
-function of the machinery
Some of it will be generators for the lighting or the dumbwaiter, others will be for the plumbing ( IIRC there are pipes going to the bathroom)
- what can she see or hear at the party
I take it that it won't be too easy or not feasible to leave the "social areas", if only for the reason that it would occasio bad comment or unwanted gossip. But that also depends on how many are at that gathering and which areas are off.limits (if any are).
She will be able to hear and also spread a lot of gossip, and probably have the opportunity to pick up new targets seeing as the other guest will likely talk of their newest acquisitions.
-map of the manor
Can't help you with that. I only see the map in the mission. Try to ask one of the contributors of (
http://www.ttlg.com/forums/showthread.php?t=10995) this thread
Baalak on 19/11/2007 at 21:18
Quote Posted by Meisterdieb
That all-thieves group sound fun to me. I have always wanted to do that but none of my players ever want to take a rogue; sadly, they seem to think only with their swords in their hands...
I hope to hear more of your sessions!
(Just out of curiosity, what system are you using?)
It's a popular idea around here, and small wonder why. I think anyone who enjoyed Thief could enjoy playing in a Thiefey RPG. Running one is a whole other matter, though, as it's a lot of work! It is, however, proving to be worth it.
I'm using a heavily modified d20 system with new combat rules, new magic rules, new classes, all homebrewed together. A big hodge podge which make the game dark, gritty and scary. (For instance, one of my PC's was nearly killed by a tiny monstrous spider because it got the jump on him.)
Quote:
But to your questions:
-dumbwaiter and machinery:
I'm not quite sure where, but I remember hearing or reading in some mission that the Hammerites maintain those and get called if one needs repairing. So I would think that those in the Rumford Manor also would be maintained by the Hammers - or the mechanists [SPOILER]since the Rumfords (or at least someone in the household) seem to be adherents to them, going by the secret shrine they have in the cellar[/SPOILER]
I don't think it fits the character of the Order of the Hammer to be coming to nobles houses to repair their machinery, though the Mechanists do strike me as the type, especially if they charge through the nose for the privilege. However, my game is pre-Dark Project, so there are no Mechanists in the world (although Brother Karrass is presently trying to perfect his designs for a mechanical eye).
Quote:
-workroom
I would say that it is quite normal that there will always be things that need to be repaired. So if a chair is broken or a tool nedds to be sharpened, or any of the multitude of little things that need to be done, one of the servants probably will do it there.
Or the visiting Hammerite uses the room when he is checking on the machines.
Or the guards use it to sharpen their swords or make new arrows.
I must admit, having servants use the room to repair furniture and such had never occurred to me. Thank you for that idea- it's so mundane it seems exceptionally likely to be true. Although, because the PC who is the nobleman's tutor was also hired to be a tinker and inventor in his services, and has since constructed him a working elevator and is trying to implement a system of pneumatic tubes through the manor, I think it would fir the flavor of the game to have a tinker on the Rumford payroll, if only to give the PC a rival. (He broke into Cid Capezza's workshop in Rampone's Dockside Shipping and stole his secret blueprints. Cid's gonna be furious!)
Quote:
-Lord Rumford
Aren't both he and his wife listed in the guest list in Angelwatch? I believe there IS a Lord Rumford, and the only reason he isn't mentioned during the briefing of "Running Interference" is that it isn't necessary; Jennivere is the Lady's maid.
This makes sense, thank you for reminding me of the guest list.
Quote:
-hobbies
I don't believe there is anything specific mentioned in the mission, so I would guess there pastimes are similiar to what most nobles would partake in. Riding, hunting, holding parties or attending them, cultural stuff (exhibitions, operas etc); for the Lord: afternoons in one of the Clubs for Gentlemen; for the Lady: Tea with her friends, walk in the Gardens; both: meeting their lovers...
[SPOILER]And in this specific case: having ceremonies at their hidden shrine[/SPOILER]
While I had meant to imply that the workshop was Lord Rumford's personally, you bring up a wonderful idea by way of the spoiler text. I'll probably make it an Order of the Vine shrine, and give the PC's opportunity to get the embarrassing dirt on the Rumfords through it. But how could that knowledge be used to their advantage?
Quote:
-function of the machinery
Some of it will be generators for the lighting or the dumbwaiter, others will be for the plumbing ( IIRC there are pipes going to the bathroom)
The Rumfords DO have an indoor water closet with plumbing, you're right, but there are an awful lot of machines for the dumbwaiter and lights alone. Two and a half full rooms of them! I think there's something else going on here, I'm just not sure what.
Quote:
- what can she see or hear at the party
I take it that it won't be too easy or not feasible to leave the "social areas", if only for the reason that it would occasio bad comment or unwanted gossip. But that also depends on how many are at that gathering and which areas are off.limits (if any are).
She will be able to hear and also spread a lot of gossip, and probably have the opportunity to pick up new targets seeing as the other guest will likely talk of their newest acquisitions.
I concur with you, in that the nobleman's daughter (dammit, her name is Alicia, and that's SO much more convenient than referring to her as "The Nobleman's Daughter") will probably be accompanied much of the evening, especially if the Rumfords or other guests bring children, and she's expected to socialize. If she can sneak off alone, it would probably not be for long, and she'd be reluctant exactly because she wouldn't want there to be gossip about her snooping around. If you're gonna come back to steal from the estate, you don't want anyone having ANY suspicions about you.
Haha! I read that thread's new posts every day. As fascinating as it is, I don't think it involves the in-game maps of the missions in its deliberation, and I'd be reluctant to interrupt them to ask for something so out of topic. I'm hoping that someone who has a digital copy of it will reply to this thread or at least tell me how to get it off the CD myself (I really have no idea there).
Thank you for the swift reply, Meisterdieb! You've got some good ideas there.
Solabusca on 20/11/2007 at 07:18
I'll get to the rest of the thread in a minute - I just wanted to recommend jtr7's thread (
http://www.ttlg.com/forums/showthread.php?t=117127) Converting DromEd & T3 Maps to Floor Plans, which has a full set of maps for the Running Interference estate.
Basement workshop: Masterdeib already gave a good recommendation - there's always a need to repair, and there are servant quarters nearby.
Things overheard at the party:
Well, that could be something you discuss with the player - whatever SHE thinks her character would notice. As has been suggested in Mapping out the City, it's possible that the Rumfords are 'new-title' nobility, or at least lesser nobility that have struck it rich and built a new manor. Maybe they're not as well off as they let on - maybe they've got a whole bunch of 'valuable paintings' (clever forgeries) locked away in a closet near a dining room.
Maybe your PC has found out that they're not as well off as they make themselves out to be, and she thinks they need to have their pride knocked down a peg.
Hobbies:
Don't forget the music room. Perhaps Lady R. fancies herself a harpist, a singer, or a flautist. Or perhaps they have poetry readings in the room. Something. Who knows? Perhaps they hire musicians and sit, playing catty society games whilst the artiste of the moment plays on (Master Blackheart, perhaps?)
Quote:
I hope there's some interest in this project.
There usually is, for me.
.j.
Baalak on 21/11/2007 at 03:45
Thanks, Solabusca. jtr7 sent me a private message earlier today with his floor plans. They're just beautiful, and they'll be immeasurably helpful to me. He cut at least 6 hours of mapping out of my schedule, and I'm very grateful. I hope he can make floor plans like that for all the DromED missions.
Your ideas for the party aren't bad at all, though I want to apologize for not being clearer, and clarify that Alicia, the nobleman's daughter who'll be attending the party at the Rumford estate, is an NPC. As such, the party will occur off camera, and the adventure hook should be easier to set, given that Emmett, the inventor and tutor hired by Alicia's father is taking a shine to the young burglar and would probably want to follow along if only to keep her out of trouble when she breaks in. Now if only I could figure out how to get the other PC, a street rat by the name of Solomon, along with them.
I like the Mapping Out the City's suggestion that the Rumford estate is a new building, possibly because the Rumfords are new nobility. Given Alicia's noble background a pretentious newcomer would ruffle her feathers even without a personal slight. My mind keeps drifting back to the other children invited to the party, possibly so the Rumfords could learn more about the next generation of nobles and look for future spouses for their kids, to cement their status. She would resent having to suffer their presence for any length of time, being the type of teenager who fancies herself an adult already.
The music room is definitely on my mind. Had the PC's gotten to Blackheart's studio when they broke into the Rampone building, I'd be more likely to use him, because he'd be recognizable, but I suspect the players glossed over him entirely. I need to give them a map of that place next time they try to break in. Anyway, I think Lady Rumford giving a personal performance would be exceedingly annoying.
I'm rambling now. Back on task. I still want to figure out exactly what happened at the party. I imagine they would serve a meal, offer time to socialize, have a musical performance, more gossip time, and call it a night. So, why will Alicia consider them worthy of a break-in? Slighting her father? General arrogant pompousness? Of course her adventurous spirit and curiosity, but that's not enough by itself.
[RIGHT][INDENT]- Baalak called Undecided.[/INDENT][/RIGHT]
jtr7 on 22/11/2007 at 01:03
Some ideas to glean from, or ignore:
1. There's nothing stopping a child from exploring when no one's paying attention. A child will get into things, places, situations they shouldn't. A child will discover things that they may not understand until years later. Some discoveries are life-changing events, especially during the formative years. A child would have to be watched 24/7 to keep him/her from acting out of curiosity. A person, kept from what they want, will usually desire the forbidden thing far more than is healthy for them, and rebel.
2. sg40404A: "(Exhaling wearily) Okay... Let's take it from the top: What happened?"
no20404B: "Well...my servant, Jennivere, is missing. Now, she had no reason to run away...I treated her like my own daughter--who'll take care of me now?":nono:
sg40404C: "(Wearied) Ma'am... I'm sorry to interrupt, but you're drifting off the subject again. Just stick to the facts, please."
no20404D: "Are you going to help me, or not? I'll have you know, I am a personal friend of Father Karras. He has a great deal of influence, you know. Where do you think all your fancy new devices came from? I doubt he would be pleased to find out you were neglecting to help one of his friends....":D
sg40404E: "(Assertively) Excuse me, ma'am. I'm just trying to get to the bottom of your problem as quickly as I can. The sooner we're done here, the sooner we can start looking for your servant. Why don't you calm down and collect youself, while I go over what we have so far."
no20404F: "Uh-h...I'm sorry, Officer.... Thank you.":rolleyes:
3. The Mechanist shrine in the basement is near the Servants' quarters, in a storage room. Unless the servants can be kept out, it's more likely to be a servant's shrine--ALTHOUGH, it makes more sense for the nobility to follow Karras, it's strongly implied that the shrine is a servant's. It would make more sense for Lord and/or Lady Rumford to simply have the shrine in a locked room upstairs--unless one is hiding their religion form the other. I think the idea that it was a servant made more sense when it was just an occultish shrine. Changing it to a Mechanist shrine makes it seem more suited to nobility. But servants can be believers, too!
4. Apparently Jennivere isn't privileged enough to have seen the top floors, because the labels for the rooms are incorrect on the Hand-Drawn map.
Baalak on 25/11/2007 at 20:04
In the last mission my players went on, they aided an associate who had been given a tip that there were things worth liberating at the Rampone Dockside Shipping facility. I sent them through Building A on a low difficulty, but given how sparse the mission was, and how, in my mind at least, unrealistically understocked and underutilized most of the suites were, I spiced things up a bit and added in some intrigue.
Lady Angelica, in my adaptation, is not merely an experimental alchemist, but also runs a small smuggling operation supplying herbs and alchemical compounds to various chemists and alchemists in the City who use them to produce shall we say less-than-legal substances. She doesn't make her own illicit substances as the supply business is fairly lucrative and she is afraid of being caught- with good reason.
Robert "Bob" Rampone, the owner of Building A, discovered what Angelica Jabril was going and made her a business proposition. He would expedite her smuggling, and oversee her movements as to help avoid the guards and other tenants, in exchange for a hefty portion of her profits. Threatening her with eviction and revealing her operation to the Blue Coats, he coerced her into agreement.
I added a basement to the building, with an entrance underneath the stairs up from the first floor lobby, with a sewer access through which goods could be run. I also removed the space under Noah Jerm's office and made that a secret room accessable from the hallway leading from the front lobby to the back alley. With a concealed trap door from the basement to the secret room, the drops could be made covertly.
Lady Angelica was also attempting to blackmail Sven Mynell, threatening to reveal the source of his steaks, and promising to keep quiet in exchange for "certain humors that you've been sliding down the garbage chute for months." Their deal was to go down the night after the break-in, and now things are a little hectic.
Not only did the characters discover the secret door, they took a good deal of the documentation that Rampone had made about the operation. They have enough to incriminate, but probably not enough to expose their clients. The PC's intend to use the information they have to blackmail Lady Angelica and Robert Rampone, but they'll probably take a few days to set their plan in motion. There will be fallout in Building A in the coming days.
Many people within Building A will be pointing fingers at each other. Sven Mynell was hit pretty badly, losing the money in his safe but also his notes and recipes for his steak business. Given what Angelica is trying to do, he will be awfully suspicious of her.
Angelica, for her part, was broken into, but nothing but paperwork was stolen. Some of her belongings were vandalized (failed attempt at bypassing security). Because she got off so easily, more suspicions will be raised.
A valuable vase in Robert Rampone's office was taken, and his business reports were rifled through, but nothing else of his that wasn't in the secret room was touched.
Cid Capezza (not a Mechanist this time, just an inventor focused on optics) had his entire suite nearly cleaned out. He lost prototypes, materials, his hidden blueprints, even his tools. Given that Angelica and Rampone had been giving him a hard time lately, complaining about noise and the like (because he maintained the machinery in the basement and no one could predict when he'd be down there and what he might see) he is likely to suspect the break-in was their idea, and to try to find a way to make their lives miserable.
Noah Jerm lost many of his lenses (made into spectacles or spyglasses) in the break-in, despite having requested and received an additional guard to watch his area. As could be expected, said guard (who just happens to be named Benny) will be fired with extreme prejudice.
Lucky Selentura was robbed, but as he was being evicted anyways, and was known to be a dirty rotten scoundrel and more recently a wanted man, some folks may begin to wonder if it wasn't he who broke in and made life difficult.
So, given the above, how do you guys think things might go? Half the tenants furious, half the tenants scared, things are not looking too good for Bob Rampone.
[RIGHT][INDENT]- Baalak the Blackmailer.[/INDENT][/RIGHT]
jtr7 on 26/11/2007 at 13:25
Heh heh. What do Bob's brothers (or Father and Uncle? Or Grandfather and Great Uncle? Or cousins?), President N. Rampone and Vice President Jason Rampone, think about all of this? Oooo, Bob's in big trouble.
Fire that J. Osterlind! Do something about the pirates! Lady Angelica's taken over the whole contraband plot, anyway.
What does Lady Angelica do when her potion-testers have harmful, fatal, or bizarre reactions to an experimental brew?
Baalak on 26/11/2007 at 22:27
Quote Posted by jtr7
Heh heh. What do Bob's brothers (or Father and Uncle? Or Grandfather and Great Uncle? Or cousins?), President N. Rampone and Vice President Jason Rampone, think about all of this? Oooo, Bob's in big trouble.
Fire that J. Osterlind! Do something about the pirates! Lady Angelica's taken over the whole contraband plot, anyway.
What does Lady Angelica do when her potion-testers have harmful, fatal, or bizarre reactions to an experimental brew?
I'm pretty sure that N. Rampone is the president, and R. Rampone is the vice President. R is for Robert, and thus, Bob. Given that there are just the two of them, and Robert has Building A to himself, I figure he could divert a lot of attention away from the real problem areas, but his brother will be breathing down his neck for a while, so he'll be rather agitated.
At the risk of sounding stupid, who is Osterlind? Is he mentioned in Building B? I never mapped that area out, at all, so he didn't come up. The group looked into Building A, and didn't even complete their search.
Angelica hasn't had an opportunity to test any potions, but she'd expecting to dump any deadly results into the ocean, with Bob Rampone's help. I do have this note I left the PC's to find, so they'd be careful with potions if they got any:
Code:
On the miscibility of potions.
I need more information before I can compile a definitive
treatise on the effects of mixing potions. At present all
I can say with conviction is that mixing potions can have
unexpected side effects. Potentially deadly side effects!
At the moment, I can say that it is usually, usually safe to
mix potions of the same type, but with the newer recipes
I still can't be sure. I need potion testers!
[RIGHT][INDENT]- Baalak the Miscible[/INDENT][/RIGHT]
jtr7 on 26/11/2007 at 22:56
Haha! You caught me. Too many "J" names. I get confused on the N. or the J. because my name is Jason R[eimche], my younger brother's name is Nathan R[eimche].;)
M02P15.str: "N. Rampone, President
Rampone Dockside Shipping"
M02P13.str: "J. Rampone, Vice-President
Rampone Dockside Shipping"
M02P19.str: "J. Osterlind, Supervisor.
Rampone Dockside Shipping."
M02P19.str: "J. Hermann, Business Coordinator.
Rampone Dockside Shipping."
M02b07.str (President N. Rampone's Journal):
"Profits for our dockside warehouses have been tremendous ever since my brother Jason convinced me to let the Mechanists use Building-B for their needs. They have taken over and converted all four storage bays to contain their machinery and incoming cargo. This has really hurt my shipping contracts. I lost 12 contracts recently because the cargo had to be stored outside instead of the now occupied storage bays. Mechanists are now using my work force to move their cargo and assist in their various projects, and I have barely any workers left to handle my remaining contracts. They have more than compensated us for our losses, but still, they worry me. They threatened me harm when I refused to evict Gonzalez, one of the longtime tenants of Building-A, so one of their inventors could set up a machine shop. The new machine shop happens to be right under my poor brother's office, and he's been complaining about the noise constantly. I guess I should be happy about the money the Mechanists are paying me, but I feel like they are taking over and I don't even get a say as to what happens on my own property anymore."
Of course, with the Encyclopaedia in mind, you've got me curious about this source of this "R." Rampone. Is your copy of Metal Age a non-English version?
EDIT: Osterlind's in cahoots with that dirty spice-smuggler, Captain Davidson.
Heh heh. I didn't know how much you were purposely embellishing, or tweaking to serve the needs of your game, versus what you didn't know. So I erred on the side of caution and just tossed some ideas at you, so you could decide if they were useful. :D