gigagooga on 24/8/2013 at 16:17
Quote Posted by EmperorSteele
Ol' MacDonald had a farm, Ee-ei ee-ei ooh! And on that farm he had a thief, ee-ei ee-ei ooh! With a missing missing vase here and a doused torch there, hear a sound, turn around, oops no one's there... Old MacDonald had a farm, ee-ei ee-ei o-*THUNK*
:laff:
john9818a on 25/8/2013 at 01:36
Quote Posted by LarryG
When I was looking for a large open outside area, I tried both approaches, and was only successful in getting an organic look with a large airbrush filled with HUGE overlapping dodecahedrons, laid down on their sides to give the illusion of a rolling terrain.
I used a similar approach except I used 8 sided pyramids and placed buildings at the apex of each pyramid.
spiderman92 on 25/8/2013 at 16:17
Quote Posted by LarryG
Limiting the player's movements without it seeming an unnatural confinement is tricky. I suppose your farm could be fenced, or have stands of trees, or a cliff dropping off which is too far to jump, or a steep mountain, or ... for the boundaries.
I have never been a fan of the forest textures on a solid brush. That just feels gimmicky and immersion breaking whenever I play a mission that does that. I want to have a natural looking obstacle which lets me look past it, while still restricting me.
i agree totally , i prefer sorround that zone with a crashed wall, or something else.!
imo a forest painted on a wall, it is very sad ... like being in a fairy tale ... where the fire and the pot were painted on the wall...
:thumb:
Xorak on 25/8/2013 at 21:33
I never liked the forest wall texture either (especially when allowed to see a clear break at the top of the wall where it meets with the sky), but if used as a backdrop that the player can't quite reach, then a good use of trees, leaves, and lighting can help create the illusion that it's a real forest back there. Also the quality of the forest texture really helps too.
R Soul on 25/8/2013 at 21:53
Now that we can have large textures it might be possible to make a good forest wall.
Xorak on 26/8/2013 at 00:02
I agree. I made several which I linked to in the What Are You Working On thread.
SneakyGuy101 on 2/9/2013 at 07:44
I have just started reading this thread and I was wondering what Method 1 and Method 2 are?
Someone please explain:)
LarryG on 2/9/2013 at 12:47
I assume they are referring to whether or not to create a large airbrush and then add back in solids or just to carve out of the original solid as needed. Read the BuildingPrinciples.doc from LGS.
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