Jashin on 2/1/2010 at 12:19
IS IT DELICIOUS??? As in decadently?
Hmmm decadent...
catbarf on 2/1/2010 at 15:01
Quote Posted by twisty
early beta
Quote Posted by twisty
unpolished
Quote Posted by twisty
terrible animations
Really now. God forbid an early beta be
unpolished.
I'm going to wait for a full demo before passing judgment.
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IS IT DELICIOUS??? As in decadently?
Decadence means marked by decay or indulgence, it doesn't specifically connote food.
Pyrian on 2/1/2010 at 21:03
Quote Posted by Jora
I don't think "search for a forgotten temple in a post-apocalyptic world" is any more contrived than what's in other RPGs.
Of course not, given that close variations on that particular trope are in virtually
every RPG. ;)
Jora on 5/1/2010 at 12:17
Quote Posted by Pyrian
Of course not, given that close variations on that particular trope are in virtually
every RPG. ;)
Yes. But from I've seen about the beginning of the game, the story feels actually much more interesting than in most RPGs. The story about the temple is tied to faction politics. Many organizations (the noble houses, the commercium, the guild of thieves, the Imperial Guards, and the assassins guild) have something to win or lose in the story, and the player can support and betray any one of them. :)
june gloom on 5/1/2010 at 21:23
that's fascinating
Jora on 5/1/2010 at 22:11
Quote Posted by dethtoll
that's
fascinatingSo, what really amazing RPG stories have you played lately? They must've been really good to make you dismiss the premise of the plot with such sarcastic irony.
I'm not saying the game is redefining the concept of strorytelling, but the available info suggests that AoD will have a dynamic storyline that's more interesting than many of the "Be the prophesied leader and unite the land against the dark horde" stories used in most games.
When I played
Risen I felt that the beginning of the game with its faction dynamics and non-linear progression was a lot more interesting than the more linear second half of the game.
mothra on 7/1/2010 at 12:47
I agree with Risen although I liked the combat-focused 2nd part as well, it was like a indiana jones/conan/harryhausen wetdream come true with elaborate traps and squeaky reptile monsters. the magic was also refreshingly low-key and "brutal" and "dirty".
DA:O strucks me as the most uninventive, unoriginal, cliche-laden and boring story in recent times. And the game proves that. It's an awesome game, the party banter, dialogue, spells/talents and pause-combat is really top-notch but the quests I played up until now are of the "oh, another grail story" type, not to speak of the enemies/main threat. or their handling of "maturity" which they think amounts to sex, foul language and blood splatters.
After browsing through the AOD-site and their forums the world they created looks boring and unoriginal as well, the story hints at many things but like with DA:O we will have to see if they really deliver dynamic storytelling or just 100 little to medium MMO quest strung together by a worldmap.
So they still have a chance to set themselves apart from "just another fantasy RPG"
also: enemy scaling. I hate it.
I loved in Risen that YOU could decide if you wanna have an desperate fight (too soon in game), a challenging fight (when it was "intended" or balanced against) or just flat-out owning the enemy after grinding for it. DA:O does not reward grind and dedication at all, in the contrary, fights can get unevenly harder if you hit a certain level but do not have the "right" specs for it (because of the scaling).
Jora on 7/1/2010 at 14:33
Quote Posted by mothra
DA:O strucks me as the most uninventive, unoriginal, cliche-laden and boring story in recent times. And the game proves that. It's an awesome game, the party banter, dialogue, spells/talents and pause-combat is really top-notch but the quests I played up until now are of the "oh, another grail story" type, not to speak of the enemies/main threat. or their handling of "maturity" which they think amounts to sex, foul language and blood splatters.
Yeah, I enjoy playing Dragon Age (I think it's Bioware's best game since Hordes of the Underdark) but the uninspired setting and quests keep it from being really great in my book.
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After browsing through the AOD-site and their forums the world they created looks boring and unoriginal as well, the story hints at many things but like with DA:O we will have to see if they really deliver dynamic storytelling or just 100 little to medium MMO quest strung together by a worldmap.
AoD most definitely won't have MMO-like FedEx quests or similar filler content. Most of the side quests are related to the power struggle between the factions who are not interested in acquiring 10 rat skins or 20 orc hides. (
http://www.irontowerstudio.com/forum/index.php/topic,363.0.html) Here's a side quest for a loremaster, take a look.
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So they still have a chance to set themselves apart from "just another fantasy RPG"
Try the demo and see how you like the basic idea of the world. There's not much lore there (and only three NPCs to speak to), but the ruined Roman-like city and the exotic weopons and armor are a welcome breath of fresh air, IMHO.
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also: enemy scaling. I hate it.
I loved in Risen that YOU could decide if you wanna have an desperate fight (too soon in game), a challenging fight (when it was "intended" or balanced against) or just flat-out owning the enemy after grinding for it.
That's something I love about Piranha Bytes games as well. The Iron Tower developers seem to hate level scaling too. The player can pick his fights but has a high chance of getting his ass kicked if he isn't careful. Hit points don't go up after the initial character creation, so it's pretty easy to die.
Phatose on 8/1/2010 at 00:07
The whole thing gives off this vibe of hardcore and stupid hard for the sake of being hardcore. Anybody played the demo and care to comment? I'm not willing to spend time beating my head against a difficulty wall in a game anymore.
Renzatic on 8/1/2010 at 01:24
It seems alot like Fallout to me, both in gameplay, and in the UI. In other words, as long as you plan a bit ahead and play to your characters strengths, it'll simply be challenging rather than stupid hard.
And also like Fallout, I'm willing to bet you'll get an automatic Hunga Munga halfway through the game which you can set to burst mode and plow through every enemy thereafter with the greatest of ease.