Mr.Math on 9/4/2015 at 17:35
Quote Posted by Purgator
He is Mr.Math, after all! :cheeky:
Purgator, the nick actually comes from something else, but you are right of course :)
Quote Posted by Baldur
I have been requesting / complaining / asking the modding community to focus upon the same, i.e, improving the A.I.I'm literally disappointed at no interesting mod available for upgrading the A.I and make it a lot more better than the vanilla experience.So, yes, its high time, the modding community take this seriously and spend more time on giving us A.I mods for the story campaign in T1/2.Its something I'm quite angry and upset about for past so many years.Give us A.I mods and challenging enemies goddamn it.
Thank you for your support Baldur, but I think angry attitude will not speed the things up. By the way, I use "Baldur" as nickname in most games, you also fan of the famous RPG?
I actually use the mod, but as Gabriel Loup stated, it only changes stats. However I did not know it lowers some of the stats. Does it then makes the game harder? :erg:
Tomi on 9/4/2015 at 22:03
Quote Posted by Gabriel Loup
Only thing that's missing in Thief 3 is sword fighting, and most of all a block button. At least they added that back in Thief 4.
Did anyone actually use the block button in Thief 1/2 though? I found it to be totally useless, as dodging attacks was so easy and blocking was quite unreliable. It always bothered me that the sword fighting in T1/2
could have been so good, but the implementation was lacking something.
gigagooga on 10/4/2015 at 12:44
Quote Posted by Baldur
I'm literally disappointed at no interesting mod available for upgrading the A.I and make it a lot more better than the vanilla experience. So, yes, its high time, the modding community take this seriously and spend more time on giving us A.I mods for the story campaign in T1/2.Its something I'm quite angry and upset about for past so many years.
You have any ideas how to?
AI behaviour is pretty much hardcoded to the way it is. I'm not sure if there is anyone except the creator of Newdark around, who has idea on how to change it.
...that's probably why there has not been that many "AI Mods"
Yandros on 10/4/2015 at 14:43
Agreed. The stats on AI (HP, speed, how well they hear and see, etc.) can all be modded easily by making changes to the default gamesys (dark.gam) and just distributing that, like the Ultimate Difficulty Mod did way back in the day. But anything more complicated, like having them notice lights that are off and turn them back on or waking up KO'd comrades when they find them, is a lot more complicated in Dark and generally would require updating every OM mission file, which is probably why no one has ever done it. Now that NewDark supports some mission changes via DML, it's possible to make an AI Difficulty mod that doesn't require distributing updated missions, but it would be a lot of work and the changes would be more limited.