marbleman on 18/2/2017 at 19:02
How do I create a "bodyguard" for Garrett - an AI that follows the player and attacks everybody? Would setting Garrett as a patrol point work? I remember some AIs in original Thief 2 were linked that way.
I tried to replicate the setup from First City Bank and Trust using AIWatchObj link, but had no luck. Either I'm doing it wrong, or an AI cannot be linked to Garrett in such a way.
john9818a on 18/2/2017 at 19:49
The AI can be linked to itself and simply tell the AI to go to 'player.'
marbleman on 18/2/2017 at 19:59
Wow, that was easier than I thought! Thanks, John!