Ai frobbing and meta property. - by Beltzer
Beltzer on 24/9/2019 at 16:11
I tried to make a meta property with frob info, world action as "script". Added that on a ai, but its not working. Tried to make a new ai in archetypes with the frob info too, that wont work either. How come?
Beltzer on 24/9/2019 at 18:50
Thanks. I'll look into it.
Beltzer on 25/9/2019 at 17:19
Could i set don't inherit on the scripts, on this one model? What do all these scripts do? I have a nokill and no knockout on it. So you do not need to carry her.
Yandros on 25/9/2019 at 19:55
So you want the player to frob a living AI? What is supposed to happen when you do? You might look at how other FMs have done this. I know Fables of a Penitent Thief had you frobbing lots of AIs in the mission to interact with them.
Beltzer on 26/9/2019 at 05:50
Yes, i wan't to frob a living AI. The AI shall follow Garrett after frob. All works, but i do not want to add the frob info, because i want to add Frobinert on it after the frob.