SilentDragon on 16/9/2019 at 14:18
Ah ok, but from what I have seen from T2 ai, every time I am chased, climb to a spot where the ai can not damage me they just stand there ready to attack. But the moment I pull out my bow and pull back the string the ai will flee, even if I have not damaged them. Maybe this behaviour is rare or should it be impossible?
Could this flee point be a specific ally or type of ally (as in healers)?
Unna Oertdottir on 16/9/2019 at 14:29
That's correct. You can set up different flee conditions (Ability Settings). I described is the default settings.
SilentDragon on 16/9/2019 at 14:44
Can I force allies to attack each other with healing magic and can (for example hammerpriests) target themselves wit such an attack?
And it should be possible for AIs to buff themselves?
Unna Oertdottir on 16/9/2019 at 14:53
A stim can add or remove metaproperties. AI team can be part of a metaproperty. Different teams will fight each other.
SilentDragon on 16/9/2019 at 15:08
Quote Posted by Unna Oertdottir
A stim can add or remove metaproperties. AI team can be part of a metaproperty. Different teams will fight each other.
But how can I tell the AI only to use healing attacks and not a fireball? I know some AIs will only use certain attacks when the player is a certain distance away from them (the fire archer on "Life on the Party" is an example).
Unna Oertdottir on 16/9/2019 at 15:20
You can set up or create AIWatchobj links to AIs (which can also be a part a of a metaproperty). If a AI with low hit points comes close to a "healer", he can be healed.
A fireball can be a tool to damage and to heal, too.
SilentDragon on 16/9/2019 at 15:40
Quote Posted by Unna Oertdottir
A fireball can be a tool to damage and to heal, too.
But can the AI decide whether they want the fireball to heal or damage or is it on the receiver if the attack is damaging (fire mage trying to heal an air mage for example). Or could the fire mage swtith to a healing orb?
Unna Oertdottir on 16/9/2019 at 16:06
I don't think that's possible. A AI (a spellcaster) has only a single AIProjectile link. But an AI can pretend to something by executing a motion.
Let's assume you set up an AIWatchobj link. This will tell the AI to go to the other AI and emit something - a sfx effect. The "healing" effect is the stim set by radius then. The other AI has a receptron for the stim and will be "healed" by the stim.
SilentDragon on 16/9/2019 at 16:24
Quote Posted by Unna Oertdottir
I don't think that's possible. A AI (a spellcaster) has only a single AIProjectile link. But an AI can pretend to something by executing a motion.
Let's assume you set up an AIWatchobj link. This will tell the AI to go to the other AI and emit something - a sfx effect. The "healing" effect is the stim set by radius then. The other AI has a receptron for the stim and will be "healed" by the stim.
Good idea. But from what I have seen in FMs Mages sometimes used multiple different attacks (Shotgun, single projectile, slow mega fireball, etc). A good example would be the secret optional mage boss fight in "The whistling of the Gears" does this still mean they only have one link?
(AIProjectile link represents the method of attack and how and when to use it, correct?)
Unna Oertdottir on 16/9/2019 at 16:50
Must be a trickster or something then. You're correct, they have more projectile links.
I have no idea how to set projectile preferences.