john9818a on 17/9/2019 at 13:17
I don't think it would be feasible to implement because the game doesn't center on combat and thus isn't expected to last very long. AI that are attacked by other AI or the player usually won't last long enough to be healed by another AI. This sounds a lot like something you would find in Oblivion.
SilentDragon on 17/9/2019 at 13:56
Quote Posted by nicked
There's not going to be any quick fix for that. It's not something the game was designed to do so any way will require a workaround.
You might be able to add a "Wounded" stim in a radius to an AI when their hit points drops below a certain threshold, then have a receptron on the other AI that temporarily changes their Team to Good and temporarily changes their AIProjectile link to a healing bolt. Sounds like it would be a very flaky system though.
I am very interested if we will ever be able to mess with the core principals of the AI; maybe hopefully with a distant NewDark-patch.
And what do you mean by "flaky"?
Quote Posted by john9818a
I don't think it would be feasible to implement because the game doesn't center on combat and thus isn't expected to last very long. AI that are attacked by other AI or the player usually won't last long enough to be healed by another AI. This sounds a lot like something you would find in Oblivion.
It is not really meant for combat healing, it is more intended to make AIs "fight worthy" again. Plus it would be a neat feature. And it could be used to stop the player from whittling somebody health down with cheesy bow and arrow strategies.
nicked on 17/9/2019 at 19:41
I mean if you changed the AI's team and then something else broke or overrode your setup, they might get stuck friendly. Maybe an AIAttack link? I've never looked into how those work.
SilentDragon on 17/9/2019 at 20:57
Just because the AI is on a different team does not make them necessarily friendly. Example switching an AI between Mech and Hammer.
Keep in mind I am still relatively new to creating things with DromED so take my opinion with a grain of salt and I need to test these things out myself when possible.
nicked on 18/9/2019 at 12:11
Yeah if you used a spare Bad team rather than Good. But they would probably prioritise the player over other AIs. And you could still potentially end up with an AI getting stuck with only a healing attack.