vincentlancon on 30/4/2015 at 04:47
If I start an AI on a sliding or trap door, they start halfway through it...any way around this?
john9818a on 30/4/2015 at 04:58
What if you use a lift instead and make the AI walk onto the lift at the beginning?
vincentlancon on 30/4/2015 at 05:21
Quote Posted by john9818a
What if you use a lift instead and make the AI walk onto the lift at the beginning?
The Ai is in a hidden room above the ceiling and I want it to fall when a person walks on a pressure plate , opening the hidden door
Xorak on 30/4/2015 at 11:19
You could put an invisible object under the door which has an AI-->Utility-->Pathable Object property on it. The AI will be standing on that. Then when the player steps on the pressure plate, it destroys the invisible object, the door opens and the AI falls down. Or you can rig the bridge object to act as the trapdoor itself, or try any object that has the Pathable Object property.
ZylonBane on 1/5/2015 at 14:44
Or he could just teleport or spawn the AI instead.
Yandros on 1/5/2015 at 16:44
Assuming the door isn't transparent, I would recommend that too. When the door is triggered open, teleport the AI in just above the door and he'll fall down since it's open.
vincentlancon on 1/5/2015 at 18:01
I will look in to spawning or teleporting... I am still learning dromed and how to do things... either will accomplish what I want. Thanks
Yandros on 1/5/2015 at 18:54
Put a TeleportTrap where he should appear. ControlDevice link the trap to the AI, and move the AI into solid nearby, or a blueroom if you have one. Then ControlDevice link whatever is triggering the door to open to the TeleportTrap and it should work.
vincentlancon on 1/5/2015 at 19:31
Quote Posted by Yandros
Put a TeleportTrap where he should appear. ControlDevice link the trap to the AI, and move the AI into solid nearby, or a blueroom if you have one. Then ControlDevice link whatever is triggering the door to open to the TeleportTrap and it should work.
thanks will give it a try