Ai Pathable Water? Not... - by darthsLair
darthsLair on 22/1/2014 at 00:14
Hi,
I am using NewDark V1.21 and am attempting to prevent the ai from walking on the water. I have tried Ai>Pathable Water, but to no avail, either checked or unchecked. It seems as this is a new feature of NewDark, as I never incurred this problem before.
Can anyone help? Thanks...
R Soul on 22/1/2014 at 00:45
If it's okay for all AI to be blocked, you could put an object over the water, with an OBB pyhs model big enough to block all ways in to the water. Then add AI > Utility > Path avoid: Block pathfind. Also set Physcs > Misc > Collision type to [none] (this only affects the player). You may also need AI collides with: true.
darthsLair on 22/1/2014 at 01:54
Quote Posted by R Soul
If it's okay for all AI to be blocked, you could put an object over the water, with an OBB pyhs model big enough to block all ways in to the water. Then add AI > Utility > Path avoid: Block pathfind. Also set Physcs > Misc > Collision type to [none] (this only affects the player). You may also need AI collides with: true.
Thanks Robin! I never saw this feature in v1.18 or v1.37, by default the ai would always avoid the water, and wouldn't walk on it, unless the ai was set to be pathable in water. The Ham guard in cragscleft chasing Garrett through the water in the tunnels.
YcatX on 21/4/2014 at 14:20
I always had the problem of the fish coming out of the water... :(
I always thought it was silly to get AI's to chase me into deep water where they drown...
ZylonBane on 21/4/2014 at 17:23
I can honestly say I've never seen an AI walk on water.
Yandros on 22/4/2014 at 02:45
If you've played What Lies Below, you have. I intentionally made the spectre-things able to float over the water in the first area so they could pursue the player.