Hmmmm all right. Here's what I have in my DromEd CFG
Code:
; TEXTURE MENU
textgadg_3 cycle_tex 1
textgadg_2 cycle_tex -1
textgadg_1 cycle_face 1
textgadg_0 cycle_face -1
; Other GFH menus
gfh_menu1_name_0 undo
gfh_menu1_name_1 redo
gfh_menu1_cmd_0 undo
gfh_menu1_cmd_1 redo
gfh_menu1_name_0 Undo
gfh_menu1_name_1 Redo
gfh_menu1_cmd_0 undo
gfh_menu1_cmd_1 redo
gfh_menu2_name_0 Del
gfh_menu2_name_1 Clone
gfh_menu2_cmd_0 delete_brush
gfh_menu2_cmd_1 insert_brush
; Colors
edit_color_fg 255,255,255
edit_color_bg 10, 10, 10
edit_color_text 150,150,150
edit_color_hilite 255, 0,255
edit_color_bright 255,255,255
edit_color_dim 128,128,128
edit_color_fg2 255,255,255
edit_color_bg2 10, 10, 10
edit_color_border 40,200,200
edit_color_white 255,255,255
edit_color_black 5 , 5, 5
;edit_color_grid 57, 57, 57
hotspot_editor\cursor 7,7
gui_font editor\textfont
edit_script_StartUp .\cmds\StartUp.cmd
; Set user name for info_window
;user UNKNOWN
; editor colours
; Use these values to change the colours of various types of brush in the editor.
; Do not include any spaces between the numbers.
; Terrain - selected
editor_col_0 213,213,213
; Terrain - unselected
editor_col_1 99,163,184
; Terrain - face
editor_col_2 161,102,64
; Light - selected
editor_col_3 192,192,42
; Light - unselected
editor_col_4 144,144,26
; Area - selected
editor_col_5 196,120,74
; Area - me-only
editor_col_6 114,86,14
; Area - activated
editor_col_7 114,86,14
; Area - unselected
editor_col_8 110,68,45
; Object - selected
editor_col_9 213,165,165
; Object - unselected
editor_col_10 165,37,37
; Camera - selected (?)
editor_col_11 213,213,213
; Camera - unselected (?)
editor_col_12 213,213,213
; Multibrush - terrain
editor_col_13 26,164,26
; Multibrush - light
editor_col_14 140,200,120
; Multibrush - area
editor_col_15 26,164,80
; Multibrush - object
editor_col_16 100,164,100
; Flow - selected
editor_col_17 136,16,196
; Multibrush - flow
editor_col_18 88,164,128
; Flow - unselected
editor_col_19 88,16,128
; Room - selected
editor_col_20 136,16,196
; Multibrush - room
editor_col_21 72,164,72
; Room - unselected
editor_col_22 72,72,72
; Highlight
editor_col_23 0,0,255
; make sure editor runs in 16-bit mode (the only supported mode for the default software renderer)
edit_screen_depth 16
; enable built-in mono console window
;mono_console
; enable console that's slightly wider than default and placed at 10,10 on the screen
mono_console 100 25 10 10
; desired height (pixels) of GFH/bottom area in editor, value may also be a negative number to define a
; percentage based relative height (-50 would be half the window, 50%)
;gfh_height 120
; max width of command terminal (if there is free space to make it wider)
;gfh_max_cmd_width 350
; number of decimal places displayed in GFH coordinate entry boxes, a value 2 to 8 (default is 2)
;gfh_coord_decimals 4
; alternative texture PnP layout (allows a taller texture thumbnail)
;texture_pnp_layout 1
; status bar height, a value between 16 and 64 (default is 16), usually only needed when using custom font
;status_height 24
; enable status bar time display to show seconds (disabled by default to keep screen updates to a minimum)
;editor_status_seconds
; display XYZ info for the current mouse cursor position in a 2D viewport
;show_mouse_xyz
; display current camera coordinates
;show_camera_xyz
; speed factor (or rather step size) at which the camera rotates in editor, when factor is negative the rotation
; will be independent of current viewport scale so it always rotates at the same speed (default is 1)
vm_rot_speedfactor -2
; when precision-selecting (CTRL+mouse click in 2D viewports) brushes you must click on a wire for the brush
; to be selected, this set how many pixel away from a wire the cursor can be to still count it as a "hit"
; default is 4 pixels
;selection_pixel_margin 8
; use precision-select as default, puts the original selection method on CTRL+mouse click instead
; (note that precision-select doesn't support toggling selected brush between edge and point mode)
;precision_select_default
; movement threshold (in pixels) that the mouse must move before a drag-edit operation will be initiated in
; in the editor viewport (a drag-edit operation is translating/rotating/scaling a brush directly in a viewport)
; default is 8 pixels
;dragedit_move_threshold 16
; draw brush centers (1 = cur brush only, 2 = all brushes)
;brush_centers 1
; don't draw verts in "show_poly_edges" mode
;editor_hide_edge_verts
; user defined name for the "Renderer -> Transparency (alpha)" property, for the easily confused :P
; (it's up to the user to make sure not use any existing name or screw it up otherwise)
;transparent_property_name Opacity
; by default the new darkdlgs based texture palette will act like a tool window of the editor, meaning
; it's always in front of the editor window and does not show up in the task list (Alt+Tab), by enabling
; following option the palette window will act like any other app window so it can be placeed behind
; the editor window and show up in the task list
;new_texpal_toplevel
; the editor window is normally GDI based (has lower CPU usage), this disables that in favor of DirectDraw
; or Direct3D if "use_d3d_display" is enabled
;editor_disable_gdi
; print mono warnings when loading model that has errors which can result in render artifacts, missing polys
; or even crash when rendered
validate_models 1
; enable persistent list dialog for Conversation and Mission/Campaign/GameSys Parameter dialogs, so after
; closing the edit dialog for one of the list items, it returns back to the list dialog
return_to_listwindow
; display overwrite confirmation dialog when saving to an existing file through any save file dialog
;savedialog_overwrite_prompt
; -------------------
; D3D9 render options
; -------------------
; NOTE: these options can only have any effect when "use_d3d_display" is enabled
; when HW 2D is enabled (the default mode for D3D9) then the editor can run with HW 3D rendering and in
; 32-bit with following settings (32-bit is NOT supported when running editor with SW rendering)
editor_disable_gdi
edit_screen_depth 32
edit_screen_size 800,600
; if multisampling is enabled it's also possible to activate it for HW based edit mode with this (may cause
; problems with some cards/drivers)
;d3d_disp_hw2d_msaa
; when HW 3D is enabled, the alpha used for rendering water surfaces in editor can be changed with this (default
; is 0.5)
;editor_water_alpha 0.7
edit_script_darkloader darkloader.dromed
;Dromed window sizes, not all seem to work. YMMV.
;edit_screen_size 800,600 ; Olddark Compatible
;edit_screen_size 1024,768 ; Olddark Compatible
;edit_screen_size 1152,864
;edit_screen_size 1280,720
;edit_screen_size 1280,768
;edit_screen_size 1280,800
;edit_screen_size 1280,960
;edit_screen_size 1280,1024
;edit_screen_size 1360,768
;edit_screen_size 1366,768
;edit_screen_size 1440,900
edit_screen_size 1600,900
;edit_screen_size 1600,1024
;edit_screen_size 1680,1050
edit_screen_depth 32