Challenger on 24/9/2001 at 01:14
I've completed all of my objectives I go back to the cargo hole try to get back in the box and I cann't!THis is a beautiful mission fairly tough too!
Keeper of Metal and Gold on 24/9/2001 at 01:45
I managed to get back in without too much trouble. You just need to do the right combination of crouching, crawling, jumping, leaning, etc...
vesuvius on 24/9/2001 at 02:29
I had no trouble with it either, just close the door, go to the other side, open it and enter (be crouched the entire time.)
Hit Deity on 27/9/2001 at 18:06
I couldn't read some of the books/papers, and the papyrus flies across the room when I try to read it.... :o
Was this intentional, or is there something we're missing?
Anderl2 on 4/7/2002 at 18:38
Hi,
moi's playing this fine fm on e-level, anyway moi's short of 1g :-)
Where is this piece to bring me peace?
Andreas
Nightwalker on 4/7/2002 at 21:02
You're short 1 g.?? Here's a loot list:
[SPOILER]Main floor - coinstacks in gaming room, on table = 49g., purse in 2nd locker=200g.(249), Cashbox behind secret panel in last locker = 300g. (549),
Up the stairs to the next level - guard out on the front deck (by spotlight) has a purse, owrth 50g. (599).
Up ladder to the top level - guard patrolling lower section has a purse worth 100g. (699), the guard with the helmet, patrolling the upper level, has a purse worth 150g. (849). [/SPOILER] That's all the loot available. :)
Anderl2 on 6/7/2002 at 19:07
Nightwalker,
thanks a lot for your help again. :-)
If you wouldn't exist already one must invent you!!!
Andreas
fortuni on 6/6/2021 at 07:20
Small dml for this mission from Glypher. Nothing serious, just a cleaning up of a few minor issues.
Fixes up final goal that was set up badly (although it did work), increases hearing of Mech Priest, makes a number of light switches work where they didn't previously.
Alternatively you can d/l a fixed version at Darkfate (
https://darkfate.org/view/details/files/fan-missions/thief2/1contests/contest_1/airship/c1Airship.zip) here.
Code:
DML1
//T2 FM: The Airship (Contest 1) by Dave Angel / Fixes: miss20.mis.dml
//final goal (expert)
+ObjProp 129 "DiffTurnOn"
{
"quest var values" 2
}
+ObjProp 129 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 129 "TrapQVar"
{
"" =1:goal_final_4
}
+ObjProp 130 "DiffTurnOn"
{
"quest var values" 2
}
+ObjProp 130 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 130 "TrapQVar"
{
"" =0:goal_state_4
}
//shutters
+Link 18 84 "ScriptParams"
{
"" Double
}
//unused book / scroll
+ObjProp 38 "FrobInfo"
{
}
ObjProp 66 "FrobInfo"
{
"World Action" None
}
//switches
ObjProp 112 "JointPos"
{
"Joint 1" 0.00
"Joint 2" 0.00
}
ObjProp 112 "StTweqJoints"
{
"AnimS" Reverse
"Joint1AnimS" Reverse
"Joint2AnimS" On, Reverse
}
ObjProp 123 "JointPos"
{
"Joint 1" 0.00
"Joint 2" 0.00
}
ObjProp 123 "StTweqJoints"
{
"AnimS" Reverse
"Joint1AnimS" Reverse
"Joint2AnimS" On, Reverse
}
ObjProp 180 "JointPos"
{
"Joint 1" 0.00
"Joint 2" 0.00
}
ObjProp 180 "StTweqJoints"
{
"AnimS" Reverse
"Joint1AnimS" Reverse
"Joint2AnimS" On, Reverse
}
ObjProp 182 "JointPos"
{
"Joint 1" 0.00
"Joint 2" 0.00
}
ObjProp 182 "StTweqJoints"
{
"AnimS" Reverse
"Joint1AnimS" Reverse
"Joint2AnimS" On, Reverse
}
//mechanist priest
ObjProp 222 "AI_Hearing"
{
"" Well Below Average
}
+ObjProp 222 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cmecprs
}
klatremus on 7/6/2021 at 02:32
Thanks. Nice necro. Hard to beat that.
mtk on 11/10/2024 at 11:06
An interesting concept with a bit of a sloppy execution, but it doesn't overstay its welcome.
If you're hungry for some solid blimp action, try out The Flying Age
6/10