FrenchDecay on 22/4/2016 at 09:16
Hi everybody!
Just a quick question : is there a way to make AIs constantly facing Garrett? Would it be a problem if Garrett goes downstairs/upstairs?
R Soul on 22/4/2016 at 14:24
You could us an AIWatchObj link from the AI to itself. Action: Face (object), Player (in arg 2). The AI won't look up or down.
In NewDark, alerted AI will face the player during fighting, and when the player is out of reach. They turn their heads, including up and down. I find it rather unnerving for some reason.
FrenchDecay on 22/4/2016 at 16:55
Oh here I was overthinking again! Thanks!!