john9818a on 30/4/2013 at 19:06
In my Rust Belt Prison there is a conversation (actually five linked together) that makes each of five AIs drop into a lava pit to die. With the old Thief 2/Dromed they would die just fine but noticed that they wouldn't die in New Dark. After conducting some tests I found that the AI now only die when they are head deep. While this makes sense in the case of water, it doesn't really help with lava because the firestim on the lava's flow brush doesn't have any effect until the AI is head deep. It is probably mouth deep but I didn't get that specific with my tests. The easiest way for me to fix this was to make the lava pit deeper so that the AI are head deep. btw in RBP I set up a emitstreamtrap to shoot invisible quiet arrows at the AI just as their toes touched the lava so that it appears that they were experiencing damage immediately rather than when their centroid entered the flow brush.
voodoo47 on 30/4/2013 at 20:30
yes.
john9818a on 30/4/2013 at 20:50
:joke: ok
Tannar on 30/4/2013 at 21:01
John, I was thinking about the sewer exit with the cabinet and the explosive barrel and was wondering if it was now possible to avoid that entirely with new_mantle.
LarryG on 30/4/2013 at 21:02
You know, looking at LavaTex (-4532), I don't see a FireStim source. Why not try adding it? Intensity: 100, Propigator: Contact. Maybe also a radius one too. I'm sure that it gets hotter as you approach flowing lava ...
john9818a on 30/4/2013 at 21:52
LarryG I wasn't able to get the contact and radius to work on a flow brush with AIs. :(
Tannar I'll have to go look at it. Thanks :)
Edit yes I was able to mantle through the opening without the cabinet, so I fixed that issue. :)
LarryG on 30/4/2013 at 21:58
I'll have to experiment. I'll report back.
john9818a on 3/5/2013 at 18:58
I just readjusted the emitstreamtrap because I wanted the AI to still be partly visible. With the varying heights of the AI it wasn't really possible to cjoose a good lava depth.