Lady Rowena on 3/5/2013 at 15:32
I've read somewhere that now AIs can cast shadows. How do you do that?
AntiMatter_16 on 3/5/2013 at 17:42
Add: Render->Shadow
Nameless Voice on 3/5/2013 at 18:32
They always could, since Thief 1. But it's more "areas of darkness under them" than real shadows. It doesn't really look very good for most AIs.
I could imagine it looking good for some sinister person with a large skirt or robe, though.
Lady Rowena on 3/5/2013 at 18:55
Ok, thanks, I will try it. But...there is a 0 there. What should I input, 1, or something else?
Nameless Voice on 3/5/2013 at 20:16
An integer of some kind. The range is similar to the type of values you'd put in dynamic light, IIRC. Try something like 100 and adjust from there.
Azaran on 3/5/2013 at 21:27
As far as I know, that feature was only used once in a Thief 1 mission, I think it was Murder in Featherstone. The shadows don't look too good, but they're still nicer than no shadow at all, at least for me
jtr7 on 4/5/2013 at 03:05
Yeah, if it's there, why has no one used it even dimly? Does NewDark address it at all?
AntiMatter_16 on 4/5/2013 at 07:53
IIRC, in thief2 1.18, the shadow property didn't display properly. It had a bunch of messed up colors. I expect that since it was designed for Thief1 with 8bit lighting in mind, that didn't translate well to Thief2's 16 bit lighting. And it was never used in either game, so no one bothered to update the shadow property when Thief2 was being coded.
Lady Rowena on 4/5/2013 at 19:14
It's not bad, I wonder if it insn't too much resource consuming. It's no sense to putting it only on some AIs IMHO, the players will notice it. Maybe only on one special AI...
I didn't know about this feature. If I think that in The7Sisters I put an unrendered statue on a corpse to make it casting a shadow! :D