Alice... 2? Is that you? - by Digital Nightfall
EvaUnit02 on 21/7/2010 at 14:47
Those screenshots look pretty sweet. Let's see if American and his Chinese sweat shop-esque studio can pull it off.
Also fingers crossed that the first game gets released on Steam or GOG, preferably with compatibility fixes applied.
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http://www.youtube.com/watch?v=TrjXLlsoPlI) CGI Teaser
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http://i.imgur.com/q1W4E.jpg)
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http://i.imgur.com/lEEka.jpg)
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http://i.imgur.com/47qLX.jpg)
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http://i.imgur.com/GnP2vs.jpgQuote:
Gaming visionary American McGee returns to Wonderland as Electronic Arts Inc. (NASDAQ:ERTS) and Spicy Horse Games announce Alice: Madness Returns(TM), the dark and deranged sequel to the year 2000 PC hit, American McGee's Alice(TM). Designed with the same dark style of the original, but now featuring entirely new visuals, story and game design, Alice: Madness Returns is a fun and addictive action adventure set to release on PC, the PlayStation(R)3 computer entertainment system and the Xbox 360(R) video game and entertainment system. The game follows Alice on a journey through a wildly corrupted and shattered Wonderland to uncover the truth behind her haunted past and tortured psyche. In this journey, players will romp through highly-detailed elaborate worlds, encounter a cast of off-beat characters and engage in epic battles with deadly weapons and sinister villains.
"Alice is a classic fiction, infinitely rich with memorable characters, places and experiences. Our approach to Alice: Madness Returns takes this colorful world and reinvents it with psychotic personalities and pervasive insanity," said American McGee, Spicy Horse Games Co-Founder and Senior Creative Director. "We can't wait to share our vision with Alice in Wonderland fans and gamers around the world."
Alice: Madness Returns takes place 10 years after the conclusion of the original game, with Alice struggling to recover from the emotional trauma of losing her entire family in a fatal fire. After spending a decade institutionalized in an insane asylum, she is finally released to the care of a psychiatrist who just may be able to help her conquer the nightmarish hallucinations that still haunt her. Alice embarks on a mission to root out the true cause of her family's mysterious death, jumping from a gloomy and stark London to a rich and provocative Wonderland.
"In 2000, we launched a cult hit on the PC with American McGee's Alice. Ten years later, I'm pleased to announce American is back on board leading the top-rate talent at Spicy Horse Games to create this sequel," said David DeMartini, Senior Vice President and General Manager of EA Partners. "The Alice in Wonderland fiction continues to be a fan favorite all over the world. We can't wait for them to experience the next chapter with Alice: Madness Returns."
Alice: Madness Returns will be available in 2011 for the PC, PlayStation 3 and Xbox 360.
For more information on Alice: Madness Returns, please visit (
http://AliceMadnessReturns.com.)
LancerChronics on 21/7/2010 at 17:02
Zombie Card men, holy crap I can't wait. Loved the first one.
Pretty sure its a sequel, since the world doesn't look like its been set on fire.
Though I hope the queen isn't the final boss again.
Yakoob on 21/7/2010 at 17:03
I love Alice, but at the same time wish they did another fairy tale. From the screenshots and story, it looks like its pretty much gonna be the exact same game, just in HD :/
Sulphur on 21/7/2010 at 17:13
He did do other fairy tales. American McGee's Grimm? Episodic raping of your childhood, what what! (in the ****!)
And the original game was in HD. Unless you were playing it at 640x480 on your monitor. :erg:
That said, I wouldn't mind a visual update. Looks nice, there's a muted, gloomy vibrancy that I'd almost say was due to the 'next-gen realism' effect of leaching the colours right the fuck out of the visuals, but the original Alice had a pretty muted palette too, which fits in with the theme.
Also having said all that, McGee seems to have completely run out of ideas.
Scott Weiland on 21/7/2010 at 17:45
Quote Posted by Aja
Thing about Alice is that it looks and sounds amazing but is totally boring to actually play.
That was exactly how I felt about it too. I had patience for maybe 20 minutes. I rather replay my favorite games for zillionth time.
van HellSing on 21/7/2010 at 19:17
I think that was the fault of the Quake 3 engine - not really suited for a third person action adventure game. Both the combat and the platforming suffered because of that.
Jason Moyer on 21/7/2010 at 19:21
Scrapland was better than Alice. Then again, if I had gotten around to it, I'd probably say the same thing about Bad Day. Alice had basically no gameplay whatsoever, and I have no idea how it became a hit during a time that we had stuff like Thief/Deus Ex/Undying which had tons of gameplay to go with the OMG ZANY atmosphere.
Sulphur on 21/7/2010 at 19:22
Quote Posted by van HellSing
I think that was the fault of the Quake 3 engine - not really suited for a third person action adventure game. Both the combat and the platforming suffered because of that.
I highly doubt you can lay the blame on the engine for that. An engine isn't necessarily responsible for awful combat and movement - it's how you implement those things within the engine that matters.
For example - Jedi Knight 2? Those awesome third person light-sabre battles? Running and jumping off suspended Star Wars-y platforms and shooting people and force pushing and pulling them in third person? All of that was in the Quake 3 engine.
van HellSing on 21/7/2010 at 19:29
Sure, I probably should have wrote bad aproppriaton of the Quake 3 engine. As it is, Alice is basically a first person game with hacked-in follow cam.
june gloom on 21/7/2010 at 22:44
You people trashing Alice have no souls.