SubJeff on 13/2/2013 at 01:40
So what you're saying is someone should remake Alien.
I agree.
Phatose on 13/2/2013 at 02:08
AvP2010 took some strange liberties with the source material - the absolutely leisurely pace of the facehuggers who suddenly appear when you grabbed a civvie, for example. It's multiplayer setup was a real pain in the ass to use, but mostly it had a bad case of "Not as much fun as AvP1 or 2."
You could do a lot of interesting stuff with the series without breaking far from it. The play as Newt thing Angel Dust mentioned could be great fun for a flat out horror game. You could flip the roles around, play as a lone alien being hunted by a response team in a stealth/survival game. Hell, you could probably turn the C-64 version of Alien above into a very interesting multiplayer-only game. But I'd still like a classic FPS based on the series that I could say was great without reservation.
Edit: OK, this just sums about this game up. (
https://www.youtube.com/watch?v=8J8SzBhjqaQ)
Angel Dust on 13/2/2013 at 03:12
There was also that turn-based RPG Obsidian were working on too before it was cancelled in favour of this delight.
As far as an Alien FPS is concerned the first AvP had the right feel. You were extremely vulnerable and so the aliens were still a threat even though had the big guns. The spawning was slightly randomised (or the aliens moved around) so you could never get comfortable with a levels layout of enemies. It just needed better level design and some semblance of a story.
Peanuckle on 13/2/2013 at 03:26
I realized it would be garbage the moment I discovered it was almost a straight rip from L4D. An alien that pounces on you and claws you up, an alien that spits acid on you, and alien that rushes at you and knocks you over, and so on.
One of their interviews, they said they "didn't want to do anything crazy."
Game Devs, please, PLEASE DO SOMETHING CRAZY! Give me something unique! The same old CoD rehashes are giving you crap returns because everybody already plays/has played CoD. Take a risk and make something really weird.
Like Sacrifice 2. I would pay so much money for Sacrifice 2.
nicked on 13/2/2013 at 06:55
Not at all surprised by this. But really, how much more can you do with the aliens franchise? They were overused in the 80s. Now, the alien is about as scary as seeing Freddy Krueger for the 18th time. The law of diminishing returns is never more prevalent than in the horror genre, and aliens ceased to be horrifying around the time they were making action figures of giraffe aliens. Time for a new IP.
Eldron on 13/2/2013 at 08:12
Quote Posted by nicked
Not at all surprised by this. But really, how much more can you do with the aliens franchise? They were overused in the 80s. Now, the alien is about as scary as seeing Freddy Krueger for the 18th time. The law of diminishing returns is never more prevalent than in the horror genre, and aliens ceased to be horrifying around the time they were making action figures of giraffe aliens. Time for a new IP.
That isn't the issue here, the issue is a blatantly bad game.
There's plenty of ways to make a good alien game, to start with one would be to fix the pacing, the other would be to tap into the survival horror that is alien. The entire of aliens was a big survival horror roadtrip where things were planned, defences set up, doors welded, layouts studied and the entire broken situtation held together with duct tape equalent, but you always knew things were going to fail eventually.
Thirith on 13/2/2013 at 08:28
The one game for the IP that I liked a lot was the 1999 Aliens vs Predator shooter. That one had tension and didn't make you feel like an overpowered tank, especially in the Marines campaign. I'm wondering, though, whether the game would've been half as effective without the saving restrictions it imposed. (I also enjoyed the Alien campaign a lot, but the Predator one didn't do too much for me.)
EvaUnit02 on 13/2/2013 at 20:19
Quote Posted by gunsmoke
http://i5.photobucket.com/albums/y183/Fig455/pa.jpg
*Humour not found*
Muzman on 13/2/2013 at 20:30
Ok apparently in the game Xenos can't see and I've even seen (hur) people aren't the least bit surprised by this.
When did this happen? Was it some obscure plot point in AvP 2 or a comic or whatever? Has this whole franchise gone gaga now?
('course they can friggin see. Jesus christ. Now I have to dig up Giger pointing out the whole top of their heads is what they see with, don't I)