Phatose on 29/3/2012 at 04:34
It's probably just a plot hole. They imply repeatedly that it could pick up other marines - in addition to the scene before they find Newt, right before the Siege on operations Vasquez and Hudson are on patrol, and Vas tells Hudson he's just reading her.
Shocked_ on 29/3/2012 at 14:26
The game and film have nothing in common except the title. And the bald lady :rolleyes: Then again it would be difficult to make a game with just one alien (or a dozen like in Resurrection) versus unlimited numbers of acid spewing fodder. Goddamnit aliens are no fodder!
Hmm.. I've always thought that motion trackers in both Alien and Plural worked the same. Micro changes in air density that is. The again 57 years have passed since the first film so the tech might have evolved.
Motion tracker operation:
Quote Posted by Colonial Marines Technical Manual
The modern motion tracker is a simple surveillance device originally designed for use by rescue and police services. Essentially, it is a high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from the stationary background.
Make any sense?
Volitions Advocate on 29/3/2012 at 17:48
Don't mind me, I was being a dickhead on purpose. :joke:
Sulphur on 29/3/2012 at 20:44
That trope explains pretty much every action movie ever made, too. I'm kinda embarrassed I never put it down to paper myself 15 years ago.
june gloom on 4/4/2012 at 19:23
And that's a bad thing?
EvaUnit02 on 4/4/2012 at 20:16
Looks more like an Aliens mod for CoD, going by how scripted the clips were and how often control seems to be taken from the player.
faetal on 5/4/2012 at 11:36
Incredibly nerdy observation, but it bugs me how the flanger effect they use on the pulse rifle is on a freewheel setting rather than re-triggering with each new burst of gun fire. It's not how it was in the films and it isn't terribly commensurate with being a function of how the gun operates, unless each bullet is specially crafted to produce a specific pitch frequency on being fired. With a re-trigger for each new trigger pull, it would at least feel percussively in synch with the gun being fired, rather than being some kind of ethereal property which continues in the background.
catbarf on 5/4/2012 at 16:51
And multiplayer footage:
(
http://www.youtube.com/watch?v=8ppriGQ2A_A&feature=relmfu)
Quote Posted by faetal
Incredibly nerdy observation, but it bugs me how the flanger effect they use on the pulse rifle is on a freewheel setting rather than re-triggering with each new burst of gun fire. It's not how it was in the films and it isn't terrible commensurate with being a function of how the gun operates, unless each bullet is specially crafted to produce a specific pitch frequency on being fired. With a re-trigger for each new trigger pull, it would at least feel percussively in synch with the gun being fired, rather than being some kind of ethereal property which continues in the background.
It sounds to me like the pitch of the pulse rifle fire is tied to how many rounds are left in the magazine, so it gets lower as you get closer to running out. It's a neat idea, but I would much prefer more authentic sound effects and I'm betting that if there's any mod support that'll be one of the first things to get changed.
Edit: Just re-watched the video, noticed a couple times where the pitch went higher when he started the next burst, so that theory is wrong. Yeah, seems just weird.
As for the gameplay itself, I'm feeling kind of ambivalent. They said in interviews that when an alien grabs a marine you can still shoot them off, but in the multiplayer video I linked to you can see marines getting grabbed and then apparently instakilled like in the last AvP game. Plus a couple of times where he stuns an alien with a melee attack, then shoots it for an easy kill. There are a lot of elements like that that remind me of AvP, not least of which is the use of tons and tons of scripted, inescapable sequences. It's not much to go on, but it's the little things that really stand out and at the moment it's all we have to go on.