catbarf on 22/1/2010 at 23:39
As mentioned before, as long as it's not like Space Hulk where you ALWAYS have the opportunity to succeed at a quick-time minigame and avoid death, it could be fun. The instant death of the facehuggers in AvP2 got really old really quickly.
While quick-time mechanics are often overused or misapplied, it's a step ahead of the contact-equals-death mechanics used in a lot of older games. More cinematic, at least.
froghawk on 31/1/2010 at 04:52
Multiplayer patch for AvP Classic 2000 is out!
Shadowcat on 31/1/2010 at 06:28
Interesting. I can imagine that potentially taking away a lot of the absolute terror that the sound of a scuttling face-hugger caused in AvP when you didn't know exactly where it was.
I guess it will rather depend upon how it's implemented. Maybe if you have to see it jumping in order to defend, it will be a decent addition to the gameplay.
I would speculate that it might be way to compensate for gamepad controls not allowing players to target such a small enemy quickly enough.
As far as the sudden-shock style of scares go, AvP's face-huggers are top of the table in my gaming experience. Nothing else has almost made me fall backwards out of my chair in my attempt to get away from the screen.
It would be a shame to lose that. Or to not re-gain it, at any rate (AvP2's weren't nearly so freakish).
Vivian on 31/1/2010 at 15:24
Facehuggers, yes. Fighting off a full grown alien with bare hands? Fuck off. You couldn't do that to a lion, you're not going to do that to a fictional super-beast that can bash its way through a steel door.
That said, this looks pretty great actually. Still looking forward more to colonial marines, but at least this is actually coming out.
Phatose on 31/1/2010 at 19:17
It's no more inconsistent then the films are. Vasquez manages to pin an alien with her foot in A2. Doesn't end well for her, but that's more cause she shoots in then being overpowered.
I'd expect most are of the 'grab it for a second so it doesn't eat you, and shoot it' variety, not the punched out Cthulu variety.
gunsmoke on 31/1/2010 at 22:33
Quote Posted by Phatose
Vasquez manages to pin an alien with her foot in A2. Doesn't end well for her, but that's more cause she shoots in then being overpowered.
That's because Vasquez is a fucking superhero. 'Let's Rock!'.
SubJeff on 1/2/2010 at 00:19
Quote Posted by catbarf
As mentioned before, as long as it's not like Space Hulk where you ALWAYS have the opportunity to succeed at a quick-time minigame and avoid death, it could be fun. The instant death of the facehuggers in AvP2 got really old really quickly.
Does not compute.
Do want to have the chance to survive or want insta-death? You can't have it any other way,
unless you are suggesting a "chance to succeed" dice rolling type of affair, which imho would be balls.
catbarf on 1/2/2010 at 03:22
Quote Posted by Subjective Effect
Does not compute.
Do want to have the chance to survive or want insta-death? You can't have it any other way,
unless you are suggesting a "chance to succeed" dice rolling type of affair, which imho would be balls.
Either extreme is annoying. In Space Hulk, you can face directly away from the super-dangerous aliens, stand still, and give no orders to your squad, and keep surviving by being good at a minigame that starts every time a Genestealer gets close. In AvP2, if a facehugger comes within two feet of you, instant death.
So, somewhere in between would be allowing you to try a quicktime event to survive an attacking alien or facehugger in front of you, but give no such opportunity to attacks from behind. You might survive if you're ready for the attack and quick enough to succeed at the QTE (which should be appropriately difficult and not simply a rote memorization affair), but get jumped from behind and you're dead.
gunsmoke on 1/2/2010 at 10:26
Quote Posted by ZylonBane
Y'know, AvP1 still looks pretty damn good.
.
I was thinking the very same thing.