Tail on 21/5/2009 at 23:21
Tenuous explanations aren't that relevant in a World where we can explain things away as "because it's magic". Which do you find the most fun/satisfying? That's the important thing.
theBlackman on 21/5/2009 at 23:57
Quote Posted by Taffer36
No.
I think the point is that there's NO GOOD REASON why some arc and some don't.
There may not be from your way of thinking, but in game the Player needs to learn the limits of his/her weapons, one of those is THESE TWO ARROWS ARE DIFFERENT DON'T WASTE them. Learning to USE Garrett and the equipment is one of the most appealing aspect of the game(s). Your "reward" comes from YOU not some super bonus upgrade.
Just like learning that if you want to use a ROPE arrow and aren't sure of the surface, you fire a broadhead. If the broadhead "Sticks" so will the rope arrow.
Reliance on 22/5/2009 at 00:24
Eh... I just want a set of working mechanics. I would love to see all arrows properly arc (that is just a personal opinion of course) but wouldn't mind if it stayed true to the original formula.
What I really DON'T want are the "arrow trails" like in TDS; those simply bugged the hell out of me. :laff:
Taffer36 on 22/5/2009 at 01:10
Quote Posted by theBlackman
There may not be from your way of thinking, but in game the Player needs to learn the limits of his/her weapons, one of those is THESE TWO ARROWS ARE DIFFERENT DON'T WASTE them. Learning to USE Garrett and the equipment is one of the most appealing aspect of the game(s). Your "reward" comes from YOU not some super bonus upgrade.
Just like learning that if you want to use a ROPE arrow and aren't sure of the surface, you fire a broadhead. If the broadhead "Sticks" so will the rope arrow.
Eeeeeeeeeeh, still not convinced.
The concept of using a broadhead instead of the rope arrow to "test" a surface is based in logic. It's not a necessary thing to use (I never thought to do it, I just fired when I assumed wood) but the smart player can figure it out.
I just don't see how this connects at all to having two arrows that fly against expectations. There are other ways to show the player that those two arrows are special; I just don't think that arbitrarily making something about them quirky is the right way of doing so. If you mean that the player is learning how their equipment works, then I'm not convinced by that argument either. Why not give them another bizarre quirk? How about gas arrows spin around in circles while they fly? How about fire arrows inversly arc? They swoop down then swoop back up! Okay I'm exaggerating much but I think you get the idea.
It wouldn't really bother me if they remained the way they are since I'm used to it, but I think for the sake of newbies coming into the series, it's just not intuitive to have these random quirks.
Beleg Cúthalion on 22/5/2009 at 07:36
Quote Posted by theBlackman
There may not be from your way of thinking, [that is, employing logic in assuming arrows behave like arrows should] but in game the Player needs to learn the limits of his/her weapons, one of those is THESE TWO ARROWS ARE DIFFERENT DON'T WASTE them.
Why are they different? Because there are less of them? Because they have neat little effects? Why is seeing their number and reading their description/trying them out not enough to realize all that? Do you really mean they
must behave despite all logic (and IMHO even ingame logic, as I said several times, it's all wooden shafts with an elemental crystal) to signalize that they're different? :weird: As I said, your gear must be one of the things you can rely on; there is rarely place for such extraordinary things (rocket boost arrows) in an ordinary context (well, shooting arrows). That's completely different from drinking a certain potion which can have any effect (even if there was no name or description) since you're own personal experience is made rather for expecting strange effects from a potion than from shooting an arrow.
Chade on 22/5/2009 at 08:45
Quote Posted by Taffer36
It wouldn't really bother me if they remained the way they are since I'm used to it, but I think for the sake of newbies coming into the series, it's just not intuitive to have these random quirks.
It might actually be a feature that was put in for the newbies. These arrows cost a lot of money ... by making them fly flat, it makes it easy to aim them, so they don't go to waste. The difference between arrows is a bit disorientating at first, but gets much easier after that first shot.
TTK12G3 on 22/5/2009 at 13:40
Quote Posted by theBlackman
Because IT'S MAGIC.
I like this.
FriendlyStranger on 22/5/2009 at 17:20
No "arc" is no verb, I just used it cause its in the topic-alliteration and everyone knew what it means - from now on I will talk about why these arrows shouldn't show realistic, ballistic behaviour in terms of flight. Does this suit you better, if not feel free inspire me with your own groundbreaking wisdom.
Because its magic is perfectly suited explanation why some things behave like they want in Thief. I already stated a good reason why they behave in another way: Cause fire, air (gas) are different elements.
Why should the gas arrow --> show realistic, ballistic behaviour in terms of flight. Its Thief it doesn't have to. Just cause you want it doesn't mean it's bad the way it has been in the first 2 games.
pavlovscat on 22/5/2009 at 18:16
As long as each individual arrow acts the same as others of its type, then I have no problem with different types of arrows having different flight arcs. You have to learn how to shoot each type. Water arrows have an arc, but you must learn the water splash behavior to use them. Even though the gas arrows have a flat flight, you still have to learn where to aim to take out more than one person at a time. Every type of arrow has its own peculiar properties, so why shouldn't they have different flight patterns? It's all in learning how to use them. I would prefer that they didn't all behave the same way.
Beleg Cúthalion on 22/5/2009 at 18:32
I'd rather think it was just one of those DromEd issues. Is there nothing recorded about different arrow behaviours?
Hey, probably those TDS loading zones were magic as well. Stop complaining about them, this is Thief.