All this detail.. to what means? - by Scott Weiland
catbarf on 15/5/2010 at 20:48
Quote Posted by dethtoll
And you're wrong about SS2. SS2 had pretty decent graphics for 2000.
I have never this- everything I've read suggested that SS2 was behind in terms of graphics, especially when compared to games like Half-Life with their reload animations and other similar technical feats.
june gloom on 15/5/2010 at 20:50
It wasn't so far behind that I didn't think it ran on the Unreal 1 engine when I first saw screenshots of it.
catbarf on 15/5/2010 at 21:06
It still sure wasn't the Crysis of 1999, so ko0k's use of it is a valid example. It had worse graphics than some of its contemporaries but was successful because of plot and gameplay.
Sulphur on 15/5/2010 at 21:16
It might not have been the prettiest game of 1999, but it certainly wasn't a terribly poor-looking game either.
catbarf on 15/5/2010 at 21:29
I didn't say it was. It is a valid example of a game that was successful because of gameplay and plot rather than graphics. That is all. Disagreeing with that assessment of the game because it's graphics were decent rather than bad is missing the point.
june gloom on 15/5/2010 at 21:50
Actually it wasn't very successful at all, but that's neither here or there.
Eldron on 15/5/2010 at 22:07
Quote Posted by catbarf
I didn't say it was. It is a valid example of a game that was successful because of gameplay and plot rather than graphics. That is all. Disagreeing with that assessment of the game because it's graphics were decent rather than bad is missing the point.
Still, if you look up individual textures you'll see quite some work of art there, I do however agree that they didn't use the tech quite much, weren't they one of the earliest licensees of unreal tech?
Nevertheless, it was successfull because of the gameplay, you can't cut up a successful gamedesigner and create several awesome artists out of the remainders, it just doesn't work that way :), you either have really good game designers on the team, or you dont.
catbarf on 15/5/2010 at 22:09
Edit, preposted:
Quote:
Actually it wasn't very successful at all, but that's neither here or there.
Well, yes. I think we do need to distinguish between success in a monetary sense and success as some sort of objective measure of a game's quality. SS2 certainly didn't do well in the former, but holds its own in the latter. Which is more important is the issue.
Ko0K on 15/5/2010 at 22:21
Quote Posted by dethtoll
Oh cry more, you ridiculous twat. Your statement was bullshit, whether it was presented as fact or not, you know it was bullshit, because you made a poor generalization that I pointed out was untrue, but you instead choose to hide "IT'S JUST MY OPINION" instead of growing a pair.
And you're wrong about SS2. SS2 had pretty decent graphics for 2000. Pick a different example. Or better yet, get out.
First off, I already told you that you don't know the definition of bullshit, and you still haven't proven otherwise.
Secondly, SS2's visuals were noticeably dated for the time, and in fact that was the consensus among the critics and gamers alike at the time. You alone thinking that "it wasn't so far behind" does not validate against that, you imbecile.
Lastly, go fuck yourself.
Quote Posted by Namdrol
Ko0k, from your post I'm not sure if you've realised but I was being sarcastic, so I'll expand on the implied point I made.
I grew up on SS2, in fact it was late on in my gaming life and I just don't find the generalisation that all newer 'pretty' games lack substance to be true.
And as you said you were going to drive the point home using one game, SS2, I'm using one game to counter, Stalker SOC (only one I've played so far).
With everything turned up to the max, this is a beautiful game that's a fully immersive experience with a complete, well structured back story.
I don't have a specific example as to which games seem excessively focused on visuals while lacking in substance, but the categories I had in mind are movie tie-ins and many serial sports games that cater to the market represented by younger gamers who call each other 'nigger' on XBL. I hope that's less amorphous.
gunsmoke on 15/5/2010 at 22:26
Quote Posted by Eldron
weren't they one of the earliest licensees of unreal tech?
System Shock 2 utilized The Dark Engine from the Thief games...and actually shared a small corner of the LGS office space while they were developing it.