All this detail.. to what means? - by Scott Weiland
van HellSing on 12/5/2010 at 14:05
Except Deus Ex actually looked outdated on release.
june gloom on 12/5/2010 at 16:56
Not by much.
ZylonBane on 12/5/2010 at 17:11
I'm just annoyed that Mr. Weiland doesn't know the difference between "means" and "ends".
Jason Moyer on 12/5/2010 at 17:30
I was wondering that myself.
Nameless Voice on 12/5/2010 at 18:06
The means justify the ends!
Scott Weiland on 12/5/2010 at 18:27
Okai,
realize that some people are not from english speaking countries yes? 'To what means' was supposed to mean 'whats the point'? but obviously it means something else xD
Quote:
Realize that deus ex was midst in the whole unreal engine era, a big focus was on graphics, as it always has and will be.
>
Quote:
Except Deus Ex actually looked outdated on release.
Exactly. I remember Deus Ex was bashed for not taking advantage of the Unreal engine and that it looked way worse than the original Unreal which was released TWO years before Deus Ex. So, Eldron, who makes the point now.
Enchantermon on 12/5/2010 at 23:02
Quote Posted by Scott Weiland
Okai,
realize that some people are not from english speaking countries yes? 'To what means' was supposed to mean 'whats the point'? but obviously it means something else xD
It means nothing. The phrase you were looking for is "to what end".
Which is what I was getting at with my comment earlier.
Eldron on 12/5/2010 at 23:11
Quote Posted by Scott Weiland
Okai,
realize that some people are not from english speaking countries yes? 'To what means' was supposed to mean 'whats the point'? but obviously it means something else xD
>
Exactly. I remember Deus Ex was bashed for not taking advantage of the Unreal engine and that it looked way worse than the original Unreal which was released TWO years before Deus Ex. So, Eldron, who makes the point now.
Either I'm a completely horrible game artist, or I just analyze things on another level, are we saying it was behind with the tech stuff, or behind artisticly?, I'd in any case say it was roughly at the same level as the other first era unreal engine games.
Point being, deus ex had a full studio that was aiming to have a graphical game just like today, except the main difference being that they actually had people who made the right choices when it came to how the game would play.
And as I've experienced with gamedevelopment, you can have a big or as small graphical team, it doesn't matter, it's still out of our hands if someone makes the gameplay horribly bad.
Jason Moyer on 12/5/2010 at 23:25
Quote Posted by Eldron
I'd in any case say it was roughly at the same level as the other first era unreal engine games.
Undying?
Ko0K on 13/5/2010 at 01:40
Quote Posted by Sulphur
These days? I'm afraid you must have missed gaming since the early 90s onwards, because the so-called 'graphical arms race' has been happening since the time games moved on from EGA to VGA. There's always been a demand for better graphics.
But to some point in the past, gameplay mechanics also enjoyed some innovations. That 'these days' comment was factoring that in, FYI.