Zygoptera on 10/10/2009 at 22:20
IIRC they've changed the date without announcing it, but only on their US site and after it appeared briefly on their site as having been released...
EvaUnit02 on 16/10/2009 at 04:15
So it looks Sega have finally (
http://www.gamespot.com/news/6233254.html) confirmed the delay to Q2 2010.
Quote:
After several weeks of studied silence, Sega is commenting publicly on Alpha Protocol's move into next year. Unsurprisingly, it's being described as a good thing. "Since the inception of Alpha Protocol, Sega has recognized the potential for the game to establish itself as an AAA title." said Masanao Maeda, Sega of America's newly installed COO and president. "We've worked in conjunction with Obsidian Entertainment in making the decision to move Alpha Protocol's ship date to spring 2010 to ensure that we have the best game possible at launch."
Hopefully this is the end of the Obsidian curse, where the publisher forces them to compromise their work to meet deadlines. (At least they were given the opportunity to patch NWN2 into a finished/optimised/polished state, too bad about KotOR2.)
mothra on 16/10/2009 at 14:09
let's hope for something special which the media so far did not indicate. right now I have the impression of AlphaProtocoll that it's 2 part:
1) safehouse: boring quest discussions via videophones
2) mission: boom, bang, slap, explode all rendered in dull contemporary world-settings using a 3rd person action perspective I already learned to fear in MassEffect (at least AP doesn't have party NPCs that fuck up your mission - or do they ? )
but what the team talks about in regards of story, customization and flexibility sounds interesting and intriguing. if they can apply it to the whole game, not only the missions itself it could have "witcher-esque" replayability and surprises about story development.
I'm keeping the hope alive.
EvaUnit02 on 16/10/2009 at 16:06
Or maybe if the game does have Bioware-ish gameplay, the writing will make up for it. Remember that Avellone is the lead designer.
EvaUnit02 on 7/1/2010 at 04:01
*sigh* Even more delays. (I got the following email from the retailer from which I have the game on pre-order.)
Quote:
Just letting you know that our suppliers have advised us today that the
estimated New Zealand release date for Alpha Protocol has changed from
26/03/2010 to 31/05/2010 today.
Please note: As this is an estimated date only, it is subject to change.
Jason Moyer on 7/1/2010 at 05:47
That's odd. Gamestop has had it listed as a June 1st release since it was initially delayed. Even more odd, they have F:NV listed with the same release date, which seems highly optimistic given Obsidian's development record (granted, it probably has a totally different team working on it).
Zygoptera on 7/1/2010 at 06:52
AP's release dates are still all over the place. I don't think anyone agrees when it's coming out so they've probably got a very vague Q2 2010 date.
EvaUnit02 on 13/2/2010 at 04:32
Sounds like some much needed improvements. Hopefully they won't ditch the inventory system altogether after seeing Mass Effect 2.
(
http://multiplayerblog.mtv.com/2010/02/05/sega-on-alpha-protocol-delay-whats-been-changed/) Why Alpha Protocol has been delayed and what's been changed since when we last saw the game.
Quote:
"Alpha Protocol," the action/RPG from Obsidian Entertainment and Sega, has seen a few big delays, but the last one was especially odd. Planned for release in October 2009, the game was never officially delayed until that release date came and went, leaving many to wonder just when it was going to see the light of day. Sega eventually stated that the game was pushed to Spring 2010 and the title went underground, unseen by press until earlier this week at a press event in New York.
Before this week's event I had seen the game demoed three times, and each time they were showing off the same level. Thankfully Sega trotted out a new level this time around, along with a new build. I asked Matthew Hickman, Assistant Producer at Sega, why the game was delayed and what Obsidian had done with the increased development time. Here's what he had to say:
"We had a few reasons for doing it. One: We wanted to position it better, give it a lot of time. The main reason: We really wanted to polish the game up, make it everything Obsidian planned it to be, and give the consumer a very polished game.
"We added a couple of other things. Tweaks in lighting here and there, added the inventory comparison screen so you can compare what you're buying to what you have equipped. Just bringing the whole quality level up."
I'd say the lighting tweaks are probably the most obvious improvement, as the game's graphics definitely lacked depth and definition before, and the new lighting gives the environments a more believable feel. The addition of the loot comparison screen is also crucial for anyone that's ever played a loot-heavy RPG (which "Alpha Protocol" most certainly is). So there's definitely work being done to improve the title.
I've always had a soft spot for "Alpha Protocol," as it really is trying to offer a deep RPG experience wrapped in a modern day combat setting, which is something you hardly ever see. There's still a lot of work to go, though, as the graphics remain pretty raw and there seem to be AI issues still to be worked out. It's definitely a good thing that Sega decided to push the game out even further, into summer 2010, as it'd be a shame to lose such a promising title to rushed development.
Zygoptera on 25/2/2010 at 00:25
Oh no, this is going to make problems. Who wins the release date sweepstake on Obsidz' boards if it comes out in May some places and June in others?