june gloom on 7/7/2010 at 07:25
Well played.
mothra on 7/7/2010 at 10:03
I love AP and the shooting only works for ppl that actually READ THE FKN EXPLANATION in the skills tab or *gasp*, read the manual, or *gasp* played any RPG at all in their life - and I don't mean Action/Hack-Slash RPGs. I expected it but I'm still sorry that I can't continue fighting the good/bad fight together with Leiland/Mina/Scarlet/Heck or just alone. I want to train with Omen Deng !!!
Jason Moyer on 8/7/2010 at 15:36
The shooting mechanics are Deus Ex with a cover system. I dunno why that's so hard for people to grasp.
Phatose on 8/7/2010 at 17:07
For some reason anytime you get a system where motion affects accuracy, and takes some time to steady afterward, people fail to comprehend it. STALKER had the same issue - people just don't seem to grasp that you need to stop and stand still to shoot straight.
Zygoptera on 8/7/2010 at 23:14
Yeah, and Stalker also has the problem of bullet drop which is horribly unrealistic- everyone knows that bullets travel in a straight line from gun to target. It's basic physics, ffs.
I saw that so often I got a black eye from all the face palming.
Jason Moyer on 8/7/2010 at 23:56
AP doesn't have tactical shooter ballistics though, it just uses the system from Deus Ex. You don't have to compensate for wind, bullet drop, or gyroscopic drift, you just increase your skill with a gun and your accuracy improves.
Phatose on 9/7/2010 at 00:25
It's been a while since I've played DX, but I seem to remember it being that to get a perfect shot off, you absolutely had to put points in the related skill - there was an accuracy cap. In AP, at least with pistols and rifles, you can get perfectly accurate shots at no skill - if you're patient enough.
That said, DX also had the laser sight to get around that.
DDL on 9/7/2010 at 12:32
Phatose is correct re: accuracy caps.
Also, DX did model bullet drop.
It modelled it terribly badly, yes. But it did model it.
Also, anyone who's played TNM: do you prefer the laser behaviour in that?
Jason Moyer on 10/7/2010 at 22:53
Any references for ballistics being modelled in DX? I've always gone the silent sniping route and I don't remember doing anything other than putting the + sign over the dude's head and pulling the trigger.
Livo on 11/7/2010 at 07:52
Quote Posted by Jason Moyer
Any references for ballistics being modelled in DX? I've always gone the silent sniping route and I don't remember doing anything other than putting the + sign over the dude's head and pulling the trigger.
I remember having to aim above targets that were further away when using the crossbow, but that's the only ballistics drop in the game AFAIK.