JarlFrank on 14/2/2016 at 23:01
Quote Posted by R Soul
You need to look in the schema
files. You may already have them, e.g. if you have the Dromed Toolkit. I can't remember if Tafferpatcher includes Dromed. If you don't have the files, get them from here: (
http://www.thiefmissions.com/telliamed/schema118r1.zip)
A while ago Microsoft decided to help you by only letting you search through .txt, docx or any common file format. It might be possible to change the indexing options, but one thing that'll definitely work is Notepad++. That has a 'find in files' tool.
edit: the command is play_schema somename
Or use the menu. Extra > Schema > Play Schema...
The problem is that they're way too silent in dromed for me to hear. Browsing through the schema files and listening to the WAVs themselves works a lot better as that way I can actually hear the sounds.
One more questions: do the sounds go through walls, so I have to be careful with the radius when I want to keep indoors and outdoors sounds seperate? Or will they be affected by normal sound propagation based on roombrushes?
R Soul on 14/2/2016 at 23:30
They get blocked just like normal sounds.
skacky on 14/2/2016 at 23:31
Environmental is the only flag that's unaffected by sound propagation, to the best of my knowledge; if you go through the marker's radius then the schema will play and won't be affected by sound propagation. It's very useful if you want to use subtle ambient loops. These markers are typically used in doorways as a transition between two ambiences (like m02abyss inside and m02crickets outside, for example), and you have to use a small radius so that you can't activate them anywhere else but in the doorway (I usually use a radius of 8 for these).
JarlFrank on 15/2/2016 at 20:17
Could it be that some schemas don't play? I wanted to place m02orchestra somewhere, and that one doesn't seem to play, even though the WAVs it has are pretty loud and clear, but I hear nothing.
Does it have anything to do with looping settings? And if yes, how do I make it loop when it doesn't?
skacky on 15/2/2016 at 20:23
Since this is a custom schema, have you reloaded your schemas in DromEd and saved the .gam?
JarlFrank on 15/2/2016 at 20:26
It is a custom schema? But it's included in the original schema files, so eh?
LarryG on 15/2/2016 at 20:28
m02orchestra plays ... at a minute an a half after triggering. The schema is set up with a 90000 millisecond initial delay.
Code:
//ORCHESTRA THEME
schema m02orchestra
archetype AMB_M02
delay 90000
stream
no_repeat
mono_loop 60000 90000
volume -1300
swells1 swells2
skacky on 15/2/2016 at 20:29
Quote Posted by JarlFrank
It is a custom schema? But it's included in the original schema files, so eh?
Duh, I thought you wrote m20orchestra. Sorry about that.
But yeah like LarryG says, some schemas have delays so that the associated sounds don't play as soon as you cross the marker's radius.
JarlFrank on 15/2/2016 at 20:34
Aah. I changed that and now it plays as soon as I get into the room. Thanks! I also made it loop by changing "loop" from "0" to "1".
LarryG on 15/2/2016 at 20:57
Um, if you changed it by directly editing the schema in the hierarchy, then the next time you reload the schemas your changes will get undone. You should not edit schemas directly in in the hierarchy. Instead you should edit the source schema file and then rebuild the schemas using the reload_schemas command.