Kurhhan on 16/12/2017 at 01:29
All figures from "Creature" hierarchy are highlighting when I approach close. I did not change anything in this hiearchy. Options like frobinfo and others looks normal.
All my backup cow and gam files have this issue. With other gam file the problem subsides. I do not know when it happened because I did not put AI in the mission from the beginning. Only now, many, many hours later. Any chance to fix this? Someone had something similar?
Yandros on 16/12/2017 at 01:49
Sounds like somewhere in your Creature hierarchy, you have lost the CorpseFrobHack script. Normally it is on the Human archetype along with JAccuse, Corpsed and SuspiciousReactions. Check and see if it is missing.
Kurhhan on 16/12/2017 at 02:00
Its on place. In ZombieTypes, Haunt too.
Yandros on 16/12/2017 at 03:58
I assume you have loaded gen.osm?
Kurhhan on 16/12/2017 at 10:49
Yes and drop and load scripts again don't change anything.
Kurhhan on 16/12/2017 at 11:43
I did it yesterday but with scripts from this bundle also without changes. Ehhh.
Unna Oertdottir on 16/12/2017 at 14:49
Did you modify Frobinert? Or did you set custom metaproperties?
In DromEd, type
set game_mode_backup 0
then go in game mode and back. Your AIs should have the Frobinert metaproperty.
If they don't have this, CorpseFrobHack doesn't work.
Don't save after this.
Yandros on 16/12/2017 at 15:52
You can also save your mission as a .cow and share it here, one of us can look at it and perhaps figure out what's going on. If all your missions are like this, it's possible your dark.gam is corrupted.
Kurhhan on 16/12/2017 at 18:00
Quote Posted by Unna Oertdottir
Did you modify Frobinert? Or did you set custom metaproperties?
In DromEd, type
set game_mode_backup 0
then go in game mode and back. Your AIs should have the Frobinert metaproperty.
If they don't have this, CorpseFrobHack doesn't work.
Don't save after this.
I only delete frobinert from torches:
(
https://imgur.com/a/2uLxV)
I set set game_mode_backup 0 but no changes. I can't see any differences in AIs properties between "good and bad" gam file. Adding Frobinert metaproperty doesn't change anything.