june gloom on 25/8/2009 at 09:15
You know, I liked Doom 3 a lot my first time through. It worked just fine on my little Geforce 5200 that could. With each subsequent play, however, it got really fucking stale. I think a lot of it was that I made the mistake of playing it around the same time of Half-Life 2 and HL2 was just so much more polished and unique-looking and I just wish Doom 3 had been more like System Shock 2 since it was obviously pretending to be.
Xenith on 25/8/2009 at 09:24
Oh god, now everything that has audio logs and is techy gets to be compared with SS... somebody strangle me.
Thirith on 25/8/2009 at 09:33
Quote Posted by Xenith
Oh god, now everything that has audio logs and is techy gets to be compared with SS... somebody strangle me.
I can't speak for other titles such as
Dead Space (not having played it), but I think the comparison is apt with
Doom 3. It's easy to see how, with relatively few changes, it would be very similar to
System Shock. Wasn't there a
System Shock mod that was planned for
Doom 3? It's pretty easy to see why they'd go for that engine.
DaBeast on 25/8/2009 at 09:44
Quote Posted by dethtoll
There's also the fact that the plot is tepid and the
writing is just bad. The whole game just feels so horrifyingly
generic.
I just had to lol at this. The master of contradiction is accusing a pretty good game with a pretty good gamey plot of bad writing. (The rest of your statement is patently ridiculous too)
Dude, god help the people who have to live with you.
Edit:
If you can't run the Crysis don't whine, just buy a 360 and be satisfied with horrifyingly generic games.
Malleus on 25/8/2009 at 10:23
Quote Posted by Briareos H
If you have any desire to replay it I urge you to correct that, Crysis really reveals itself with the Delta difficulty level.
Yeah seriously, Thirith, Crysis is best served on Delta. Also you may try ghosting the first two missions (well, except the village part in the second one) while you're at it, just for fun's sake. :) It can be done. :)
EvaUnit02 on 25/8/2009 at 10:29
Please bring back the old "no duct-tape on Mars = cheap game mechanic" and "monster closets = lazy design" points. Unlike the G.T.D. cop out non-argument, those actually hold water.
------------
Half-Life 2 and Max Payne 2 were just glorified Havok physics tech demos. OH LOOK, HERE'S ANOTHER SEESAW PUZZLE AND HERE I CAN KICK AROUND THE GARBAGE IN THE POLICE STATION.
We don't go to Ravenholm, because it's a physics playground. AH-HO
See, you can do it with most games, still doesn't mean you actually have any legs to stand on in debate.
Koki on 25/8/2009 at 11:48
Quote Posted by EvaUnit02
We don't go to Ravenholm, because it's a physics playground. AH-HO
Okay, that was pretty funny
Scots Taffer on 25/8/2009 at 14:04
Quote Posted by EvaUnit02
Half-Life 2 and Max Payne 2 were just glorified Havok physics tech demos. OH LOOK, HERE'S ANOTHER SEESAW PUZZLE AND HERE I CAN KICK AROUND THE GARBAGE IN THE POLICE STATION.
See, you can do it with most games, still doesn't mean you actually have any legs to stand on in debate.
Like fuck you can.
HL2 and MP2 are both slick action vehicles that offered environmental interaction as part of compellingly fun gameplay that offered varying scenarios and mechanics to maximise their tech features for entertainment value, but they also feature high quality voice acting, in game story delivery and artistic detail/design far superior to most other offerings in the genre.
Koki on 25/8/2009 at 14:27
You should work in marketing.
N'Al on 25/8/2009 at 14:37
Quote Posted by Scots Taffer
HL2 and MP2 are both slick action vehicles that
offered environmental interaction as part of compellingly fun gameplay that
offered varying scenarios and mechanics to maximise their tech features for entertainment value, but they also feature high quality voice acting, in game story delivery and artistic detail/design far superior to most other
offerings in the genre.
So, I guess what you're saying is both games offer a lot, yeah? ;)