"Importing" Thief 2 to Thief 3. - by massimilianogoi
massimilianogoi on 19/2/2009 at 15:10
A first video: MASS SLAUGHTER ON SOUTH QUARTER!!!
(
http://www.youtube.com/watch?v=6DWhGzANydM) http://www.youtube.com/watch?v=6DWhGzANydM
Check out how this combots kicks ass! For the moment they stil have some dummy animations, so sometime you figure something of other personnages, but in the future I point to enhance it, with the native animations (thanks to Shadowspawn!!).
Tell me what you think, comment will be well appreciated! :thumb:
clearing on 19/2/2009 at 17:46
WOW :eek:
gunsmoke on 19/2/2009 at 18:22
That is hilarious. The factions war element of the streets are already chaotic enough, no need to place them in the city, just missions.
Beleg Cúthalion on 19/2/2009 at 19:23
And now I want to to go to the DarkMod thread and say that a Hammerite just going to a chair, sitting down and getting up again is really stupid.
New Horizon on 19/2/2009 at 20:45
Quote Posted by Beleg Cúthalion
And now I want to to go to the DarkMod thread and say that a Hammerite just going to a chair, sitting down and getting up again is really stupid.
:laff: Lets see you code it! Ain't as easy as it looks to get working. ;)
massimilianogoi on 20/2/2009 at 01:13
Quote Posted by gunsmoke
That is hilarious. The factions war element of the streets are already chaotic enough, no need to place them in the city, just missions.
No problems! I registered that just because I though it was funny a mass slaughter there with that bastard, I just wanted to do a funny demo.
In facts, I plan to use the AI in my FM, and when it will be complete, the AI will be publicly available.
I have to thank two great personnages of the Thief community for this: Shadowspawn for the T2 converting tools (that is essential for my works), and Abru for sharing with ourselves his knowledge about skeletal meshes conversion and 3dsmax notes editing. Abru has already publicized a Burrick video on yatube: (
http://www.youtube.com/watch?v=OR9CV3bmInM) http://www.youtube.com/watch?v=OR9CV3bmInM
Beleg Cúthalion on 20/2/2009 at 08:28
Quote Posted by New Horizon
:laff: Lets see you code it! Ain't as easy as it looks to get working. ;)
That wasn't.... nevermind. In T3Ed it's just a matter of a few scripts and patrol routes. :p Oh, and there is even a sort of never-ramp-down-after-alert property but I haven't played around with this yet.
massimilianogoi on 20/2/2009 at 11:11
Quote Posted by Beleg Cúthalion
That wasn't.... nevermind. In T3Ed it's just a matter of a few scripts and patrol routes. :p Oh, and there is even a sort of never-ramp-down-after-alert property but I haven't played around with this yet.
Explain to me this thing. I have used no script nor patrol routes. I just worked on animations tag and weapon loadout. Maybe you meaned of your works?
Petike the Taffer on 20/2/2009 at 11:48
Quote Posted by massimilianogoi
A first video: MASS SLAUGHTER ON SOUTH QUARTER!!!
(
http://www.youtube.com/watch?v=6DWhGzANydM) http://www.youtube.com/watch?v=6DWhGzANydM
Tell me what you think, comment will be well appreciated! :thumb:
I've noticed your modding vids on YouTube already long ago, but this one really surprised me. That robot really likes to move-it, move-it ! :D :laff: Great job ! :thumb: My only minor criticism would be, that he moves a little too fast at times, but besides that, you did an excellent job of importing him into TDS.
P.S. I loved how he shot the statues to dust ! :ebil: :cool: