"The Future of Shooters is RPGs" says... CliffyB - by van HellSing
van HellSing on 8/7/2009 at 23:06
(
http://www.develop-online.net/features/529/Bleszinski-Looking-ahead) No, I'm not shitting you.
Quote:
Ken Levine is brilliant. He's been in the game for years and he's finally getting a new set up and kicking butt. There was a time when the industry warmed down, and then Bioshock came along.
When I first saw Bioshock I thought, “how is this going to sell?” As a nerd I thought it was amazing but I was worried that a fifteen year old kid would pick it up and think “what the fuck am I looking at”?
But it pleased me to no end that the game did so well. I had a conversation with Harvey Smith – one of the lead designers on Deus Ex – and said to him the future of shooters is RPGs. He said he completely agreed.
I think Harvey Smith is a brilliant, under-used designer as well. Randy Pitchford at Gearbox is an absolutely brilliant designer and business man, and I think Borderlands is not getting as much hype as it should, because it really looks like a more accessible, shootery version of Fallout.
pdenton on 8/7/2009 at 23:11
Bioshock sold well. Bioshock 2 will sell well. Fallout 3 was a blockbuster. All online shooters have some sort of "unlock and upgrade" ability. RPGs are the future was long as this shit is still selling well.
When people get tired of upgrading super powers and weapons, it'll move to something else like...I don't know...real time eating sequences.
Dresden on 8/7/2009 at 23:15
RPGs about huge guys in huge power armor!
van HellSing on 8/7/2009 at 23:19
Bioshock sold well not because of the plasmids or other gimmicks, it sold because of clever hype. It was everywhere, but every preview still mentioned how it's this completely awesome edgy game no one ever heard about.
Ostriig on 9/7/2009 at 00:00
In between this and (
http://kotaku.com/5308701/bioware-sees-a-future-of-games-without-combat-as-the-new-shit) BioWare stating that games substituting story for combat may be one of the new big things in the near future, we're looking at interesting, or otherwise simply curious, times ahead of us. Depends on how it all works out.
So, yeah, I guess what I'm trying to say here is that I want to take things out of context and am thus looking forward to a fully no-combat, story-intensive
NeverGears of Unreal Dragons. Soon.
Stitch on 9/7/2009 at 00:06
Quote Posted by van HellSing
Bioshock sold well not because of the plasmids or other gimmicks, it sold because of clever hype. It was everywhere, but every preview still mentioned how it's this completely awesome edgy game no one ever heard about.
It also sold well because people really, really liked it.
van HellSing on 9/7/2009 at 00:34
The kind of people who like something because they're told to.
Dresden on 9/7/2009 at 00:53
Quote Posted by van HellSing
The kind of people who like something because they're told to.
Or the kind of people who actually enjoyed it.
JohnnyTheWolf on 9/7/2009 at 00:57
Quote Posted by Dresden
Or the kind of people who actually enjoyed it.
Or the kind of people who don't know any better. It happens often when they make you believe that the game's the first of its kind.
Stitch on 9/7/2009 at 02:03
Or, alternately, people generally liked the game.
You know, found it fun.