"The Rebellion of the Builder" Mar. 29/06 - by GORT
essaniael on 3/4/2006 at 04:09
Quote Posted by nil8hate
still trying to find my way out of mission 2!!!
please help!!!!at the bottom of the ladder with all the baddies....what next?????
[SPOILER]Have you tried simply running towards the pressure plate straight ahead and up the incline carrying the dead Hammerite, dropping the corpse on the plate, then standing on it yourself, then making a dash for the closing wall? Throwing a flash bomb before making the run from the suddenly-appearing monsters may also give you some extra time.[/SPOILER]
nil8hate on 3/4/2006 at 04:58
oh, duh!!!! well, i finally got through...was putting the guy in the wrong place all this time...arghhhhhhhhh, well, onward and upward!
essaniael on 3/4/2006 at 05:08
[SPOILER]How do I get out of here after getting through the 2nd wall? What is the significance of the 20-second-delay self-extinguishing torch?[/SPOILER]
I would recommend that this mission provide more hints throughout the game.
nil8hate on 3/4/2006 at 07:14
WEll...i finally finished forest of despair....quite clever. i LOVE the tiny tree beasts!! way cool. yeah, better clues would be helpful...but, overall....much fun
wellllll, on to the next one!:thumb: :thumb:
The_Dude on 3/4/2006 at 07:25
Quote:
How do I get out of here after getting through the 2nd wall? What is the significance of the 20-second-delay self-extinguishing torch?
Another wall opens behind where the apebeasts were but up high when you light the torch. It's a real bugger to get through in time.
A good knowledge of Dromed is essential here. You wait for mission 3!
Dafydd on 3/4/2006 at 07:34
This is so simple, it's almost like cheating....
[SPOILER]1. Teleport blah blah to the entry hall just outside the room where Christine patrols.
2. Wait (out of sight) until she passes the doorway and is walking away.
3. Run into the room towards the statue at the back left; look down about knee-height and click the hidden switch.
4. Don't stop running; just whip around and run into the teleporter again. Christine shouldn't be able to catch or shoot you. If you're worried, then run serpentine, like in the movie the In-Laws.
5. You find yourself back in the plaque room. Head down the now-open door to the sword room and fire a noisemaker into the back-left corner.
6. When Sir Freddy goes to investigate, run in and grab the sword; shoot Sir Freddy; grab the switch he leaves behind.
7. Run back up to the plaque room. Head towards the "straight and easy" path on the left, but don't go in (fake floor, zombies, etc.) Look into the room.
8. When Christine walks by -- either patrolling or still searching for you -- let her have it with her own sword. Keep firing until she turns into a puff of smoke.[/SPOILER]
Voila! Everybody's dead, you haven't used a single piece of equipment, and you haven't taken a single point of damage.
Sigh.
Dafydd
essaniael on 3/4/2006 at 07:34
Quote Posted by The_Dude
Another wall opens behind where the apebeasts were but up high when you light the torch. It's a real bugger to get through in time.
A good knowledge of Dromed is essential here. You wait for mission 3!
Ahh yes! Thanks. Using a fire arrow from the farthest distance is the best way. Plenty of time in that case. But do you have a fire arrow left!?
Now for Mission no. 3, the one that everyone has been fretting over! Just watch me sail through this one....
Roz on 3/4/2006 at 13:57
Quote:
This is so simple, it's almost like cheating....
Dafydd, thanks about gazillion :D Your description of how to defeat Christine was about the coolest piece of advice I've ever read on this forum :cool: I'd better go and try that out at once.
....About 20 minutes later:
I loaded a previously saved game and followed Dafydd's instructions to the letter. It worked like a dream!
Roz on 3/4/2006 at 14:21
SinisterShadow gave me the following hint for Mission 1:
[SPOILER]Be nice and help a pagan child to escape from this metalic prison in which it is currently held captive. Try fire arrows. The metal can be melted away and the poor child will be free again -- along with the key to the art gallery.[/SPOILER]
Erm, where can I find [SPOILER]this little pagan girl? Can't remember...this time I headed straight for the back door, is she at the other end of the estate? [/SPOILER]
essaniael on 3/4/2006 at 15:31
[SPOILER]Is the information objective the mace? How to get the mace? Can't see how having a good ear for music applies.
Also what is the lever in the mechanist office for?
Fnally, how to open the angel room?[/SPOILER]