"The Rebellion of the Builder" Mar. 29/06 - by GORT
suewan on 5/5/2006 at 18:57
Silly me..found it.:o
donkay on 5/5/2006 at 19:52
Could somebody pleaaaaaaase just tell the order you hit the wings in, to match the musicbox..... I'm obviously tone deaf and quite possibly..... a little retarded!!!:eww: :eww: Love the mission so far, but am losing my mind with this little music match!!!!
Thanks
donkay on 5/5/2006 at 20:33
Can't believe I missed that.....wait a minute.... yes I can!!!
Thanks again!!!!:thumb: :thumb: :thumb:
Clock on 6/5/2006 at 14:53
I'm really confused in this mission and it's probably because I'm doing things in some sort of wrong order.
1. [SPOILER]In the hammerite church there was the secret which leads down to the jail cells guarded by haunts. I didn't even bother trying to get by them. Is there something in one of the cellls I need?[/SPOILER]
2. [SPOILER]The gun toting guards on the overpass can't be dealt with if they don't jump down to ground level. I got the 2 that did jump down, but the remaining 2? take pot shots at me every time I pass by. I've tried to lure them down to ground level many many times. Can these guys be dealt with?[/SPOILER]
3. [SPOILER]In this thread there is mention of musical boxes and mathematical equations presented as hints. I've encountered neither so far. I seem to be stuck trying to handle the 4? combots in the hammerite church. Yet they need to be disposed of, right? The left wing key takes me to the 3 statues, one of which kills me, the other two representing loot and a gas arrow. Other than that, this room holds no other value. Unfortunately, entering the left wing has engaged the combots, who attack as soon as I transport to the main hall[/SPOILER]
4. [SPOILER]The low gravity room leads to the broken walkway overlooking the fire and left wing entranceway. The door on the other side of the broken walkway takes me to a nasty gun toting guard whom I can't dispose of,unless of coarse that is what the gas arrow is for. Having only 1, I don't want to use it and not have it later on when needed. How then do I get past this guard?[/SPOILER]
Clock on 6/5/2006 at 15:46
It looks like making use of the gas arrow has allowed me to progress a lot, but I still have to deal with all the combots. Is this just a slow process as outlined ealier in the thread, or is there a better way of getting rid of them.
SinisterShadow on 6/5/2006 at 15:52
@Clock
* There is some loot down there.
* I managed to lure down all but one. The one left was searching in an other direction while I passed this area, so I guess I was lucky.
* You can simply wait for them to calm down. I managed to get one of them exploded in the fire while I was making noise on the broken floor above. This took care of the other bots and me a lot of time. There must be an easier way in, but I didn't find it yet.
* I didn't need to use the gas arrow on that one. There is a room where you can hide on the right side of a door. Open the door and carefully lean left in short intervals. As soon as she is heading away, haste in and knock her out. Don't hit the door while you do this!
Clock on 6/5/2006 at 16:04
thx....I already used the gas arrow. Hope it isn't needed later on.
That combot multitude problem is just too much. At some point I'm going to give up and let them keep the mace.
SinisterShadow on 6/5/2006 at 21:15
Just found another way to get rid of the bots in Contradiction. This one is much harder than the campfire solution.
[Spoiler]First head to the Hammerite church and get the keycard. Avoid knocking out Hammerites as much as possible. Next go to the mechanists church. Complete all the tasks there except of the mace. Make sure the door to the bots is wide open. Then, head back to the Hammerite church. BTW you can use the gas arrow now to take out the gunners on the overpass. The most dangerous is (looking from the mechanists entrance) the rightmost one, the others are harmless if you stick to the wall. Now initiate the alarm system in the hammers church and run in circles until the path to the main gate is free. Try to call as much attention to yourself as possible. Then, with all the hammers on your tail once again run to the Mechanist church and up into the room with the broken floor. Now hide, make some noise if necessary and wait for the combat. You will have to deal with a bunch of angry Hammerites now but this should be much easier than the bots.;) [/spoiler]
Clock on 6/5/2006 at 21:44
Are you saying let the hammerites and the combots fight each other? I don't think the hammerites have a chance.
I'm having enough problems trying to get started with mission 4, where it begins and I'm already spotted, with no where to run