"The Rebellion of the Builder" Mar. 29/06 - by GORT
Vine on 31/3/2006 at 16:18
:erg: I found these missions too frustrating. In the 4th mission, the fire arrows didnt explode. I did a vast amount of quick saving/loading (and an excess of swearing), which kind of screwed with my enjoyment. However I did appreciate the new creative twists like [SPOILER]the laser swords and putting in modern objects[/SPOILER], although I guess I prefer how Thief originally is - medieval kind of thing.
Thanks for providing something different, I'm always happy to try new fan missions!
TomN on 31/3/2006 at 16:28
can anyone tell me how to escape the bots. I cant get through the porch window without getting blown away!:confused:
Thanks
The_Dude on 31/3/2006 at 16:40
Find some shadow and hide. There is a door at the right hand side you can pick.
The_Dude on 31/3/2006 at 16:45
Are there any water arrows in the Contradiction?
Those haunts don't take damage from flashbombs!!!!!!!
And what the hell is the [SPOILER]advanced lockpick[/SPOILER] for?
Genie on 31/3/2006 at 17:26
I'm having trouble getting this mission to play. I downloaded it and tried to run it thru Garretloader, but when I play, it is the original Thief 2 game.
Maybe darkloader for this one?
EDIT: Tried with darkloader and it worked !! :)
maloo on 31/3/2006 at 17:45
you can climb the tree right at the beginning just like a ladder, then jump to upstairs window.
SinisterShadow on 31/3/2006 at 18:03
Quote Posted by GORT
@ SinisterShadow
You only want to go in that training room on
Deathwish. [SPOILER]The Gambling key is there. Use an invisible potion and then open the door. It will be by the very left door.:thumb: [/SPOILER]
I already found that one. I used
a Flashbomb and knocked everyone out instead. BTW what the hell came over you placing
the "other" key in "that" container? :D
Dawggon on 31/3/2006 at 18:33
Thanks Gort for the pm. I entered the code and the [SPOILER]small door on the opposite side opened. I frobbed the top lever, but for the life of me I could not frob the lower one. [/SPOILER] After too much agony I gave up and went back exploring and causing havoc to me and the AI. That Christine; don't know when I've had to reload so many times. :tsktsk:
This FM is packed with AI and those [SPOILER]blaster swords..[/SPOILER] :grr:
The 2nd game was a walk in the park :sly: Thought your design conveyed a serene beauty. The trees reminded me of my favorite Dogwood trees. The falling leaves gave it a softness. Have to admit I couldn't find enough clues as to what to do next, so did the ctrl thingy. Will get back to this one as I hate not finishing it.
Getting to the third in the series, you put an entirely different face on the game. Interesting, but different. I would say a more intense action game. I have been beaten up by more muscle bound men and women.
I thought for sure I could jump on [SPOILER]the motorcycle and speed away. :devil: [/SPOILER] I'm still fighting my way through this one. :sweat:
Your design is meticulous. Very well done !
SethAC on 31/3/2006 at 19:28
To all who reached the 3rd mission: Please help me with my questions! :cheeky:
(scroll up to find them)
suewan on 31/3/2006 at 19:44
The_Dude...I've started to play it but right now I have some serious deadlines that are eating my time away...anyone any good at jsp and java?...anyway, I digress..
I'm not very good at sneaking around on these tiles and I seem to getting to places very slowly...but I will keep trying. I think I have heavy hands on keyboards or something..*bangs head against wall*