"The Trickster's Loot Locator" - loot tool for Thief1/ThiefGold/Thief2 - by gnartsch
gnartsch on 15/2/2010 at 19:28
Hi Taffers !
I just released the first version of "The Trickster's Loot Locator". :ebil:
This is NOT a fanmission, but since it is intended for all those desperately trying to find even the last bit of loot in a mission, I thought this would be the right place to post it. :laff:
If you are willing to use a command-line tool based on Java :eek: (not complicated after all) and are willing to get DromEd running on your system :cheeky:, you can give it a try.
Don't be afraid of DromEd. No DromEd skills are required at all. It is just needed to extract some information from the mission file.
Otherwise you can't use it. No way :tsktsk:.
It generates some sort of lootmap in HTML as well as a lootlist for each difficulty.
It should work in principle with any Thief1/Gold/Thief2 mission.
If not, please let me know.
It is ready for download on (
http://www.gnartsch.de/TTLL/TTLL.shtml) here.
(
http://www.gnartsch.de/TTLL/TTLL.shtml#LootmapsOriginalThief) Sample maps for all original ThiefGold/Thief2 missions can be found there as well, along with the instructions.
Let me know what you think about it.
It might be different to a traditional lootlist, but at least you don't need to find someone who creates it for you.
Sincerely,
-gnartsch-
Calibrator on 16/2/2010 at 05:11
I haven't tested it (yet) but it sure looks like a great tool!
Excellent idea, too!
Calibrator
Haplo on 16/2/2010 at 06:08
It seems Java JRE 1.6 or higher is required. Does not work on 1.5.x but works with 1.6.0.
clearing on 16/2/2010 at 06:42
Quote Posted by gnartsch
I just released the first version of "The Trickster's Loot Locator".
Nice idea! What about "The Trickster's Secret Locator" ;)
gnartsch on 16/2/2010 at 10:03
Well, some posting on the german ttlg.de forum pointed out telliameds 'Lazy Taffer'-tool.
With that as an alternate input instead of the DromEd report "The Trickster's Secret Locator"
might be doable, since it includes such information already. :idea:
Need to look into the details, though.
Also, DromEd might be no longer needed to get TTLL running, as it seems.
gnartsch on 16/2/2010 at 12:03
Are you sure it does not need DromEd ?
Trying to open a .MIS file with 'DromAddon' directly via 'Open from MissionFile ...' creates an empty list, the same when choosing 'Generate Lootlist from ...'.
For me it will display nothing at all unless I open a .COW file, which means you need to have opened the .MIS file via DromEd first.
Also, it will just create a plain list without any location info that would help all the Garetts on this planet.
My tool goes beyond displaying just a list, though it might be a bit odd at first glance.
gnartsch on 16/2/2010 at 13:28
A question to the DromEd experts watching this thread :
Is there a way to tell the North direction from a DromEd Map ?
To me it seems like - at least per default - the North direction is on the X-axis pointing to the lower values.
Would this be a safe assumption ?
Anyway, having tested a few missions I updated the tool to version 0.2.1 which rotates the map by 90°.
So now at least for missions with default orientation (in case the author can modify this at all) NORTH should be now at the TOP of the map (instead of LEFT).
Yandros on 16/2/2010 at 16:22
Quote Posted by gnartsch
A question to the DromEd experts watching this thread :
Is there a way to tell the North direction from a DromEd Map ?
To me it seems like - at least per default - the North direction is on the X-axis pointing to the lower values.
Would this be a safe assumption ?
Anyway, having tested a few missions I updated the tool to (
http://freenet-homepage.de/siegmund/TTLL.shtml) version 0.2.1 which rotates the map by 90°.
So now at least for missions with default orientation (in case the author can modify this at all) NORTH should be now at the TOP of the map (instead of LEFT).
That should be true except in cases where the author has changed it via the
Automap Info > Compass Offset mission parameter. There are a couple of OMs which set it I believe, which would let you test out an implementation which analyzed using that param to adjust your rotation.
jiansonz on 18/2/2010 at 12:14
Looks very interesting, I´ll try it out.