"The Trickster's Loot Locator" - loot tool for Thief1/ThiefGold/Thief2 - by gnartsch
jtr7 on 19/2/2010 at 04:57
This is good, however, for deconstructionists like myself, entirely outside the context of playing the games. Now if someone could build apps like these for TDS (terribly behind with these sorts of goodies), we Encyclopædists could work faster and be more productive and forthcoming!
Thanks, gnartsch, from an entirely different point of view!
Thankfully, the mission doesn't need to be loaded in Darkloader/Garrettloader for me. A step I can skip to just look at the data, and with 2/3rds of the OMs done for us, I can thank you for doing that work, too (I'll do TDP)!
I would like to see comparison charts of different versions and patched/pre-patched, since I don't have all the versions that were released. For instance, I have a hope chest in the chapel in Casing the Joint, and some players don't.
gnartsch on 19/2/2010 at 10:46
Quote Posted by Queue
For me, the trick is to hide things right out in the open--and to force the player to have to think about his next move instead of running around like an idiot looking for treasure.
I am looking forward to your next mission. That's what I expert : some good puzzles you have to work on.
gnartsch on 19/2/2010 at 10:59
Hi jtr7,
nice to hear it serves a purpose for you too.
However, what exactly do you do as an Encyclopædists ??
And how does my tool help you ?
Hmmm... if you want to see the diff on loot between version, you would need to have all versions anyway.
Then you might try these switches when calling my tool : '/showLootGGG /showTotalSummary /showItemDetails'
It will display some more info and a Summary at the end of the report.
gnartsch on 1/3/2010 at 21:13
My old provider out of a sudden requests some reasonable $ for the few KB that I host on my site :mad:
So it is time to move on to a place that better suites my needs :ebil:
Here is the (
http://www.gnartsch.de/TTLL/TTLL.shtml) new DOWNLOADSITE for
'The Trickster's loot locator' with version 0.2.3 (some minor adjustments, only)
gnartsch on 26/5/2010 at 21:12
Builder forgive me !!!
I was just starting to work on the next version, as I realized there is a REALLY BAD bug
in the version that was availlable for download so far:
if loot is located in some container (in a chest or on a person)
AND that loot is availlable for certain difficulties only,
then the difficulty-level gets ignored.
As a result the tool reports it on ALL difficulties.
:mad::p:erm:
The fixed version is (
http://www.gnartsch.de/TTLL/TTLL.shtml) here (v0.3.0)
Since I did not expect to run into such an issue, I made this unplanned fix real quick, so be warned !
No, no, all should be OK ... I hope.
Note: the -i:inputfile parameter is now MANDATORY
What I am working on:
1. get rid off the need for you taffers to use DromED to generate the required input-report
2. support for Thief(3)-Deadly Shadows
... maybe a graphical UI later this year
By the way : anybody having problems using it, or somebody having a major breakthrough finding the last bit of loot in some mission or suggestions on the tool itself ?
gnartsch on 28/5/2010 at 18:48
I am terribly sorry to say so but ...
I have to deannounce support for Thief-Deadly Shadows.
Although the concept should have worked in principle (from my investigation on the original missions shipping with the game),
the problem is simply that I can find no fan-mission shipping along the *.unr files for the missions.
And without that, there is no chance using the Editor on it and producing the input-reports.
So, I will probably focus on usability improvements on the current version as time allows.
gnartsch on 21/10/2010 at 07:44
Since version 0.3 TTLL accepts the output from
Telliameds '(http://www.thiefmissions.com/telliamed/) LazyTaffer' tool as well.
So, in case you don't want to bother with DromED at all or DromED crashes when loading the mission or while generating the report, you can resort to this tool.
This is how to use it:
- feed the LazyTaffer with the path to the missionfile and redirect the output to a text file (must have extension .txt !)
Quote:
lootlist c:\games\thief2\miss20.mis > bathory1.txt
- run TTLL
Quote:
ttll.bat -i:bathory1.txt
jiansonz on 11/11/2010 at 00:56
Quote Posted by gnartsch
This is how to use it:
- feed the LazyTaffer with the path to the missionfile and redirect the output to a text file (must have extension .txt !)
Where do I enter this string? I tried Windows 'Run' prompt but that didn´t work (Windows couldn´t find the program).
When I drag the .mis file to the 'lootlist' application, stuff seems to happen and it looks promising. But I have no idea where the output file is, its name or even if one was created or not. :confused:
I can´t open the application to change settings, because it just starts and immediately quits.
Me so confused...
gnartsch on 11/11/2010 at 07:55
Both ttll and lootlist must be executed from the Windows command-prompt
Type the following into 'Start'\'Run' :
A good old commandline window will pop open.
In case you have an older version of Windows like Windows95, type
instead.
Now assuming the following:
Thief is located in
TTLL is located in
Quote:
E:\Work\Eclipse\workspace\TTLL\maps
lootlist is located in
Quote:
E:\Work\Eclipse\workspace\TTLL\maps\lazytaffer
Now type the following into the commandline window:
Quote:
C:\>cd e:\work\eclipse\workspace\TTLL\maps
E:\Work\Eclipse\workspace\TTLL\maps>lazytaffer\lootlist.exe e:\games\thief2\MISS16.MIS > Mission16.txt
E:\Work\Eclipse\workspace\TTLL\maps>ttll -i:Mission16.txt
The first line lets you change to the directory where your
ttll.bat is installed.
The second line tells the
lootlist.exe to analyze a specific .mis file and redirects the output into a text-file (> Mission16.txt).
The final line tells
ttll.bat to take the textfile and create the lootmap for it.
I hope this helps.
jiansonz on 11/11/2010 at 22:30
Thanks a lot, that helped me to get forward quite a bit.
(this must seem basic to you - but I haven´t done anything like this in 15+ years...) :p
At first, I had trouble getting Lazy Taffer to find the mission file (probably because of spaces in the folder names) but I solved that by copying over the .mis file and its corresponding .gam file somewhere else.
I´ve managed to get a .txt file that lists the loot items and coordinates. So far, so good. But I can´t get the last step right. TTLL does create a .html file, but it´s almost empty.