BR4ZIL on 8/4/2023 at 19:45
Hey everyone just wanted to report that the in 2001 FM "The Wickerman" by Majic (Mark Cole) is uncompletable (on expert difficulty) in its 1.1 version, the objective to steal the cult leader's ring doesnt spawn in his finger.
This means that most of the reposts of this FM online have the broken version of it. On cheapthiefmissions ((
https://thiefmissions.com/m/wickerman)) you can still get the working 1.0 version, which has a difficult to maneuver cave area, but i take wonky cave over unfinishable FM any day.
Hopefully this helps anyone that might want to replay this small gem from the past.
Little_Dragon on 9/4/2023 at 01:50
I was able to grab the ring on 1.1, but it took a while. I ultimately had to drop the guy's body on top of something like a rock or crate first, so he'd lay above ground level.
*checks file version*
Oh, wait, apparently I was running v1.0.
Never mind. Please disregard.
fortuni on 9/4/2023 at 06:47
I've just grabbed the ring off Shadwick playing both v_1.0 v_1.1, he's actually holding it between his fingers in his left hand.
fortuni on 10/4/2023 at 03:18
dml courtesy Glypher
Fixes:
- improved goal fulfillment
- the final goal now completes correctly
- goal 4, 5, 6 are now irreversible
- goal 7 is now irreversible after mission completion
- quest items (Shadwick's signet, Riena's doll)
- arrows (DeathStage 12 bug)
Code:
DML1
//T2 FM: The Wickerman (Contest 2) by Mark Cole (MaJiC) / Fixes: miss25.mis.dml
//goals
+ObjProp 201 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 201 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 201 "TrapQVar"
{
"" =0:goal_target_8
}
+ObjProp 181 "Scripts"
{
"Script 1" ""
}
+Link 181 205 "ControlDevice"
{
}
+Link 204 205 "ControlDevice"
{
}
+ObjProp 204 "TrapFlags"
{
"" NoOff
}
+ObjProp 204 "Scripts"
{
"Script 0" TrapSetQVar
"Script 1" TrapNonFinalComplete
}
+ObjProp 204 "TrapQVar"
{
"" =1:goal_state_8
}
+Link 205 204 "ControlDevice"
{
}
+Link 205 379 "ControlDevice"
{
}
+ObjProp 205 "Scripts"
{
"Script 0" TrapRequireAll
}
+Link 379 215 "ControlDevice"
{
}
+ObjProp 379 "Scripts"
{
"Script 0" TrapDestroy
}
//quest items
+ObjProp 31 "FrobInfo"
{
"World Action" Move
}
ObjProp 214 "FrobInfo"
{
"Inv Action" None
}
//AIs
-Link 8 214 "Contains"
-Link 8 214 "CulpableFor"
+ObjProp 91 "PhysAIColl"
{
"" true
}
+ObjProp 93 "PhysAIColl"
{
"" true
}
ObjProp 154 "Scripts"
{
"Script 0" TrigRoomObject
"Script 1" ""
"Script 2" ""
"Script 3" ""
}
//doors
ObjProp 17 "Scripts"
{
"Script 0" TrigUnlock
"Script 1" ""
"Script 2" ""
}
-ObjProp 36 "PhysType"
ObjProp 36 "Position"
{
"Location" -20, -60, -20.1
}
ObjProp 49 "RotDoor"
{
"Open Angle" 295
"Clockwise?" true
}
//arrows
-ObjProp 120 "DeathStage"
-ObjProp 121 "DeathStage"
-ObjProp 135 "DeathStage"
//keys
+ObjProp 133 "SlayResult"
{
}
+ObjProp 133 "NoDrop"
{
"" true
}
+ObjProp 217 "SlayResult"
{
}
+ObjProp 217 "NoDrop"
{
"" true
}
BR4ZIL on 11/4/2023 at 16:43
Quote Posted by fortuni
I've just grabbed the ring off Shadwick playing both v_1.0 v_1.1, he's actually holding it between his fingers in his left hand.
Well, i wasnt using this DML fix, maybe thats it?
Default 1.1 version of the FM, downloaded from taffers paradise, seems to not really show up the ring on Shadwick (attempted on all difficulties).
fortuni on 11/4/2023 at 16:58
Quote Posted by BR4ZIL
Well, i wasnt using this DML fix, maybe thats it?
Nor was I, Glyhpher saw this thread and made the dml to fix your issues and others he came across.
Quote Posted by BR4ZIL
Default 1.1 version of the FM, downloaded from taffers paradise, seems to not really show up the ring on Shadwick (attempted on all difficulties).
The Ring is there, just d/l from TP and frobbed it but no couldn't see it in that version.
baeuchlein on 12/4/2023 at 00:28
The ring was invisible for me in a DML fixed v1.1 as well, but blind-frobbing Shadwick's hands yielded the ring anyway. Just pretend it's a Ring of Invisibility which was improperly made by a dim-witted Mage adept, and now makes the ring invisible instead of its wearer.:cheeky:
BR4ZIL on 27/4/2023 at 12:23
Quote Posted by fortuni
Nor was I, Glyhpher saw this thread and made the dml to fix your issues and others he came across.
The Ring is there, just d/l from TP and frobbed it but no couldn't see it in that version.
I thought i had replied weeks ago, but sadly it seems i forgot to properly post!
So, I Just wanted to thank Glyhpher for the fix! The community is soooo fast in maintaining all these old FMs in working order! :D