MysteryMan on 28/9/2013 at 00:51
I am working on some animations, and what I mean by this is different poses progressively.
I have made .bin's and .cal's, example: AI01,AI02,AI03,AI04,AI05,AI06, and am using Model state:On
Models:Continue, AnimC:NoLimit MiscC:None CurveC:None Rate:1000 This setup is similar to a torch animation, and it does work changing the models, but not the frac positions. In other words, Human To Zombie, Zombie To Skeleton, Skeleton To Dust, but no arm position changes, or head position changes.
A dead ai is in creature pose "motion hung" to start lying down. My attempt is to change their body movements.
Then:
bh114326 frac 0.50
bh114326 frac 0.40
bh114326 frac 0.30
humcryh2o frac 0.30
bh114329 frac 0.30
Any ideas of how to make this work using a Dead Ai? I can teleport in and out the individual posed models, but I would rather animate it if possible.
I suppose to make this work, each ai would have to have it's arms,legs, head positioned in a 3d program, then imported back in to make the models appear to animate?
Thanks for any help.
LarryG on 28/9/2013 at 02:04
If you can make the appropriate motions in a motion editor, I would think that you could use a conversation to get the AI to run them under appropriate circumstances.
MysteryMan on 28/9/2013 at 05:18
Quote Posted by LarryG
If you can make the appropriate motions in a motion editor, I would think that you could use a conversation to get the AI to run them under appropriate circumstances.
I have run them through a conversation, but on one of the motions, the ai does a 180 degree turn which shouldn't be there. I will probably just teleport in and out to get it done. I can use a partial animated model which will save having to teleport an additional model.
If I had time, I would make all of the 6 motions into one using motedit. I found it is not too hard to learn once you have spent some time figuring out the layout.
Thanks Larry.