SneakyGuy101 on 18/2/2014 at 00:59
Where do we post our missions? Well obviously we have to PM you but what I meant is what website do you upload them to? Are there any you recommend?:D
Renault on 18/2/2014 at 15:54
I don't really use sites like that much - maybe Dropbox or Google docs? Someone else might be able to offer a better solution.
Tannar on 18/2/2014 at 17:09
It depends on the size of the mission. Most hosting sites have a limit of 200 megs for free. You have to pay to get more. Dropbox might be larger, not sure. But if the file is smaller than 200 Mb, I suggest something like (
http://www.mediafire.com) Mediafire.
Xorak on 19/2/2014 at 00:24
Dropbox gives you 2 GBs of free space.
Yandros on 19/2/2014 at 02:30
Me and R_T use Dropbox and Drive extensively for storing files for our missions. If you have a GMail account, then you already have Drive with like 15GB available for free. Otherwise, you can make a Dropbox account also for free.
Dront on 23/2/2014 at 10:12
I intended to participate in this contest, but because of real life and its long business trips I only had time to come up with an idea.
Thus, I'll post this idea here. Maybe someone will be eager to do it (or, at least, it will give some new ideas for their own missions)...
General idea: to show "fundamental archetypes" of original Thief universe. I didn't lay down the mission objective explicitly; I suppose the mission will be journey-type.
1) Earth. We begin in a small cave, there are mushrooms around, some vegetation growing. On the very top of the cave is an exit to a surface. Task: to find a pick in the cave, break a wall with it so it will partially collapse and climb up on the rocks that fell out.
2) Fire. We climb up to a forest, there is a doused fire nearby. Garrett says it's cold and it would be better to light this fire. Task: to find a fire crystal and some dry logs nearby, light the fire. As soon as we light it, a strong wind begins to blow, and the fire is doused. At the same time a couple of trees is collapsed on a forestman's house nearby. Again, Garrett feels cold, he has to light the fire one more time by collecting broken-off branches of fallen trees as brushwood, and to find a second fire crystal in the house. (Optionally the house can be searched - on high difficulty levels there is hidden loot.) When we light the fire for the second time, so strong wind begins to blow that the house and nearby trees catch fire. Garrett starts to intoxicate with smoke, but he is raised with wind and flies somewhere far away...
3) Air. We are blown with a wind above the forest to the mountains, where is a springhead.
4) Water. We fall in this river and go with the flow. (On the way loot can be picked.) The river gradually descends the mountains and becomes a lowland river. Eventually it ends with waterfall which leads to a small lake near a forest.
5) Peace. A forest with some non-hostile animals. Task: to go through the forest and to find a human settlement.
6) Life. From the forest we come to a small settlement, where all the faction representatives live in separate houses: Keepers, Hammerites (there are also Mechanists in their house basemet), Pagans, City Watch, animals - burricks, spiders. We are greeted by one of them, they want to gather for discussing how to shelter you. However, as soon as everybody gather, a hammerite suddenly slays a pagan, a guard does so with a keeper, animals also confront each other. The one who killed dies as well after a couple of seconds pause after killing the "opposites".
7) Death, chaos. The place abruptly changes - everything becomes grey and dark, and undead try to surround Garrett. (Player was able to collect some gear in previous rooms, so they have ability to defend against them.) Nevertheless, they try only to surrond, not to kill Garrett. Regardless of the fact were the undead beaten or not, there comes a second wave - Trickster's beasts that also try to sorround Garrett. After them the Trickster himself comes and begins to boast how he would return the world to its natural beginning. Suddenly the houses begin to collapse, the earth begins to shake, gravity becomes less powerful - i.e. everything collapses around. At one moment Garrett loses his conscience.
8) Order. Garrett recovers and finds himself chained to Mechanist device which produces Servants and puts masks on their faces. His gear is not confiscated so he is able to pick the chain locks and free himself. The device is located in a hall where Mechanist prayer is being read. The priest which reads the prayer sees Garrett has escaped but he is not alerted, he just doesn't know what to do. Presumably a dull discussion begins, the general idea of it is: how they should act in case if the tested person escapes. Task: to sneak up to the priest and incapacitate him to end the discussion and leave everybody standing still (and not acknowledging what to do next).
9) Balance. Garrett appears in a big hall, in each of the corners a cell is located: a hammerite in the first one, a pagan in the second one, a keeper in the 3rd one, a City Watch guard in the 4th one, in the 5th one there is fire burning, in the sixth one water in flowing, in the seventh one a grass sprout is planted, in the 8th there is nothing (only air). In the center of the hall there is a pedestal with a book using which you can restore the balance. You can open a cell with a living "representative" and observe how they interact with others (e.g. a pagan douses fire, fertilizes earth, tries to attack a hammerite - or attacks if he had been released before). Using a book knocks everybody released back to their cells and activates all the elements. Task: reach maximum mutual destruction of everything (leaving, for example, only a keeper and polluted air - however, I didn't think much of this; should think of interaction between elements and factions more thoroughly).
10) Rejection. Voice behind the scenes says: "Do you seriously think this can be used?" or "No, you can't do that" or "Everything not should be so". After that a short corridor action-camvator cutscene is shown, in nuThief style: parcour, fist fighting, "focus" effects and swoop.
Mission complete.
redleaf on 24/2/2014 at 02:21
Wow! What a beautifully laid-out mission plot!