Renault on 1/10/2020 at 22:10
Announcing the “One Million Units” Thief Fan Mission contest
* The contest will run for 3 months, from October 1st through December 31st
*
* The idea is to create a mission that will not exceed one million total Dromed units in size. This is a throwback to the types of contests run in the early days of Dromed by Komag.
*
* Missions can be created for Thief 1, Thief Gold, of Thief 2.
*
* Authors may use any resources they choose, this is
not a stock contest.
*
To reiterate - Your completed mission must fit inside a single rectangular area brush that contains a volume of no more than one million Dromed units.
UPDATE: The deadline for the contest has been extended by one week. You may now submit your missions through January 7th, 2021. [INDENT]Some examples…
100 x 100 x 100 - Cube
124 x 248 x 32 - Long and flat
88 x 88 x 128 - Vertical[/INDENT]
To help put this into perspective, the smallest mission in the last contest (Fierce Competition) was 7 million units. So you’re looking at something approximately 15% of that size.
For inspiration, you might want to take a look at some of the standout missions from previous contests. All of the missions listed below will fit into the space allowed for this contest, most with plenty of room to spare.
[INDENT](
http://thiefmissions.com/download.cgi?m=Maelstrom) Into The Maelstrom by Morrgan/Vigil
(
https://thiefmissions.com/download.cgi?m=Tower) The Tower by Lady Rowena
(
https://drive.google.com/file/d/10B-JfKa5_7AGC9OIb_kQI3HeSCjrcew4/view?usp=sharing) Temple of the Tides by Nameless Voice
(
https://thiefmissions.com/download.cgi?m=hmuseum11) The Hightowne Museum by Spitter
(
https://thiefmissions.com/download.cgi?m=Relic) The Relic by Timon
(
http://thiefmissions.com/download.cgi?m=AshesAndDust) Ashes & Dust by Random Taffer
(
https://drive.google.com/file/d/1EunnPbJhOzC1h41GdUnZI70XMmuLh7mP/view?usp=sharing) The Affairs of Wizards by Nameless Voice
(
http://thiefmissions.com/download.cgi?m=oldcomradesolddebts) Old Comrades, Old Debts by Bukary
(
https://thiefmissions.com/download.cgi?m=deceptiveperception) Deceptive Perception by William The Taffer
(
https://thiefmissions.com/download.cgi?m=bhinnv2) The Burrick’s Head Inn by Yandros
(
http://thiefmissions.com/download.cgi?m=Keyhunt) Keyhunt by Eshaktaar
(
http://thiefmissions.com/download.cgi?m=NightShift) The Night Shift by Ottoj55[/INDENT]
Also keep in mind that you do not have to use all the allotted space available, and can choose to go with something smaller instead.
Any blue rooms or other behind the scene stuff that will not be visible to the player can exist outside of the million unit area.
Voting - We’ll rig up a voting system similar to what we’ve done for previous contests, based on three categories:
[INDENT]1) Best use of space
2) Design/Construction
3) Atmosphere/Story[/INDENT]
Good luck to all. PM me if anything is not clear or if you have any questions. Also, not required, but if you intend on joining the contest, please send me a PM so I can keep track of all potential entrants.
Psych0sis on 2/10/2020 at 00:07
Awesome :thumb:
Good luck to anyone that enters!
Bosh on 2/10/2020 at 07:03
Lovely - good luck all :thumb:
ticky on 2/10/2020 at 11:34
Can't wait. Very great idea!
<Username> on 2/10/2020 at 12:53
I am excited for this contest. :)
Quote Posted by Brethren
Voting - We’ll rig up a voting system similar to what we’ve done for previous contests, based on three categories:
[INDENT]1) Best use of space
2) Design/Construction
3) Atmosphere/Story[/INDENT]
The voting categories don’t appear (
https://en.m.wikipedia.org/wiki/MECE_principle) MECE to me. Isn’t good use of space a sign of good design/construction? Can these two categories really be scored separately?
trefoilknot on 2/10/2020 at 13:33
They seem quite distinct to me. One could imagine a packed map filled with lots of nooks and crannies to explore, but all made of boring and badly textured cubes. I would score that high on use of space and low in design/construction.
Flip side, consider a gorgeous ballroom, 96 by 96 by 96. It's impeccably detailed and the brushwork is intricate and interesting, with thoughtfully done textures. That would be a horrible use of space but great construction.
In practice, will the two be orthogonal? No, probably not. But I think that's generally true regardless of the categories. Skill and determination will tend to have a highly correlated effect on all measures of assessed quality.
Renault on 2/10/2020 at 14:09
I admit I didn't put a ton of thought into the voting for the contest - to me the whole voting process is just an afterthought, the real purpose of the contest is to get some quality missions released for everyone to play.
That said, I think trefoilknot hit the nail on the head in his post above.
Purgator on 2/10/2020 at 20:44
Quote Posted by Brethren
...to me the whole voting process is just an afterthought, the real purpose of the contest is to get some quality missions released for everyone to play.
Precisely.
Thank you for organising this contest, Brethren. Twenty-two years later and the lure of the shadows is still hard to resist. I know there are many lurking out there who have dabbled in the dark arts of DromEd. This is a wonderful opportunity to show off your talent!
Good luck to one and all!
downwinder on 3/10/2020 at 02:11
good luck to everyone
also how many units is dewdrop?
A.Stahl on 3/10/2020 at 04:41
Quote Posted by downwinder
also how many units is dewdrop?
I see... Someone wants to make a dewdrop warehouse Scrooge McDuck style with an important key at the very bottom, huh?