Announcing Thief: The Dark Project 20th Anniversary Contest - Nov 30, 2018 - by Yandros
Psych0sis on 11/12/2018 at 19:52
Quote Posted by ValmontPhl
Why are there 1.1 versions being released and listed under TDP20AC in the ttlg threads and at Southquarter?
The date of release and end of the contest was 1 Dec 2018, right?
read the post that's 2 above yours
ValmontPhl on 11/12/2018 at 19:57
Quote Posted by Psych0sis
read the post that's 2 above yours
Yes. i did. It refers to a 1.1 version being released on 11 Dec 2018 - 10 days after the end of the contest.
Do you see why I am asking?
Let there be updates after the voting period.
skacky on 11/12/2018 at 20:01
No, we allowed fixes during the voting period. That's just what they are though, fixes. Adding anything else is verboten (such as adding another room somewhere).
ValmontPhl on 11/12/2018 at 20:31
Doesn't seem right to me; no one had less time than everyone else (unless you consider those who submitted without "fixes" as having less time than those who did/do)
skacky on 11/12/2018 at 20:37
It's not a question of time, it's a question of fixing game-breaking issues that slipped through testing or whatnot. The Scarlet Cascabel had a nasty and repeatable crash to desktop that affected only a few people while Lord G could become unwinnable under certain circumstances. Under these conditions, fixes to these huge problems are absolutely fine.
DrK on 11/12/2018 at 20:43
If an author tries to improve and modify a mission during the voting period, then yes it wouldn't be fair. However, I don't mind at all if an author tries to solve a game breaking bug.
Yandros on 11/12/2018 at 21:14
Right, we're only allowing authors to fix any game-breaking bugs which might prevent players from finishing and thus voting on their missions, and it's open to all authors under the same circumstances.
Haplo on 11/12/2018 at 21:29
While in theory people can exploit this (release something broken with the aim to fix it afterwards and thus gain extra time), we are not competing for world championship or gold medals here. Our goal is for the players to enjoy the anniversary as much as possible. It is good to let people fix game-breaking bugs so people can finish their missions.
downwinder on 12/12/2018 at 01:53
what mission from contest did you all feel was hardest,of course i think "gort" takes first place is hardness,but what was second hardest in contest?,i would say for my guess the tomb of knoss was a great challenge,or whistling gears was a hard mission also
the way the enemy's actually bite/strike you was scary as hell
those were the most hardcore burricks i ever seen,its sad how they pretty much extinct now :(
the last tamed burrick was in seven sisters night 2 when you free the little burrick from butchers place and the lady gives you the most amazing "red velvet loot bag"=i wish people would add to mission for memory of lady rowena
the results of contest are way beyond anything i could have imaged ,so for that you all impress me a lot,may the builder bless you all,and hands everyone a grape bunch from thief 1,not sure why it is called fruit when it obviously a bunch of grapes i don't get
but was kinda sad not to see many cray beasts in missions,how i want a miniture cray beast claw for a key chain/necklace charm,have it be the color of a blue shelled crab claw
and not many npc's from t1 were in contest missions either as in good npc's,i did see Ramirez in a could missions at least,he seems to have put on a bit of weight since i last saw him
not one farcuss?
and omg i was happy to see the singing guy from song of caverns,and he was chill
Galaer on 13/12/2018 at 17:42
OK, so I finally finished playing all contest missions and I scored all of them. But right now I have a problem with scoring the whole pack (I scored only separate missions). It's tough because missions from the pack have different story and different theme which means different atmosphere and gameplay. Oh, how I wish I could vote for the missions from the packs separately.