Announcing Thief: The Dark Project 20th Anniversary Contest - Nov 30, 2018 - by Yandros
HipBreaker on 1/12/2018 at 17:37
This is incredible, everyone. Congratulations! I can't wait to get started! :thumb:
downwinder on 1/12/2018 at 18:01
ok downloaded 24 missions wow,before i even dive into playing them i do want to coment on 2 mission names lol "order of the dew" and "dewinder"
i am betting its going to make me happy :)
fortuni on 1/12/2018 at 18:29
Thank you and well done everybody!
The Authors, the beta testers, the translators, the organizers, the voice script actors. It's been an incredible year for everyone involved and the result is the biggest and best contest ever. :D
All of us players will have a fabulous December, and I for one have no intention of rushing through all the missions immediately. 24 missions + an extra bonus mission from MoldyBread is thief heaven.
Master Builder 2018, an stupendous title awaits someone!
Tannar on 1/12/2018 at 18:39
Pukey and I would like to thank skacky for creating this contest and all his work running it, and Yandros for all his work organizing the release of it. Congratulations and good luck to all the authors. Happy Anniversary, TDP, and everyone.
zappenduster on 1/12/2018 at 20:25
Just started with the first FM, but considering the amount of FMs I think it is helpful to write down some notes for an objective vote. This seems to be a good way to to it:
(
http://www.ttlg.com/forums/showthread.php?t=146378&p=2311966&viewfull=1#post2311966)
Quote Posted by Iceblade
Judging:
Eight criteria have been chosen for judgment. Voters should provide a 1-10 score for each criterion for each mission. Some aspects to consider for each criterion are listed below. Weights for each criterion will be applied to the average 1-10 score for each criterion for an overall mission score.
*
Overall Enjoyment/Quality (Weight: 2/10) - The focus of this criteria is overall fun factor and the general quality of the mission as a whole. Voters should grade the mission based on a first play-thru.
*
Gameplay (Weight 2/10) - This category focuses on quality of the gameplay. Is it difficult in a fun way or is it frustrating? Is the gameplay too easy or simple? Does it provide good sneaking opportunities? Is it ghostable? Does the gameplay vary by difficulty? Is it linear or does it offer plenty of freedom of movement. Would the mission still be fun on another play-thru?
*
Story (Weight 1.5/10) - Is the story interesting, well executed, emotionally evocative? Are readables amusing or interesting or deep?
*
Design (Weight 1.5/10) - Is the mission well constructed? Is sound propagation implemented correctly? Does the author use more than basic shapes and flat terrain in construction? Are rooms reasonably decorated or featureless?
*
Atmosphere (Weight 1/10) - How well is the implied atmosphere of the mission implemented?
*
Technical Effects (Weight 1/10) - This category is focused on the implementation of a variety of technical/scripting effects. Good implementation of patrols and objectives (and other basic scripting without anything more involved) should warrant a fair score. More complex features and their execution are the focus of this category and CAN include visuals effects, conversations, special usage of animations, interactions, and complex puzzles (beyond grab x and place it at y location or key hunts).
*
Use of Space (Weight 0.5/10) - How well is the limited space used. Is it not overly cramped or filled with wasted space?
*
Uniqueness (Weight 0.5/10) - Is the mission unusual, is its design or gameplay original or uncommon?
Any other 'official' vote system or suggestions for this contest?
Yandros on 1/12/2018 at 22:18
There is already an official voting system in place, as described in the original post. I just haven't made the page public yet as I'm waiting on it to be updated with the final missions. Hopefully tomorrow.
Quote Posted by Yandros
Seeing as this is a contest, you taffers get to vote for your favorite mission.
The voting period starts right now and will last until March 1st, 2019. Mission voting is presented as 3 categories worth 10 points each — Atmosphere, Gameplay and Story, or a general score of 30 without categories. Voters can choose either system to score missions. Be advised that judges may deduct up to 5 points per submission if contest rules were broken.
You can vote for each entry by following this link:
WILL GO LIVE SOON
joinusnow on 2/12/2018 at 05:13
First, congratulations to the authors. I can't wait to play all of these missions. Second, I'm having a slight problem and was almost too embarrassed to post here about it. I've been playing Thief 2 FM's successfully for the past two years, ever since I replaced my damaged hard drive. Problem is, I'm drawing a blank right now on how to play these new TG FM's with FmSel. I have just installed the GOG version of TG and put all of the new contest missions in a separate folder from my T2 ones. Any help on what to do next would be greatly appreciated Thanks.
vfig on 2/12/2018 at 05:33
@joinusnow: Either launch Thief Gold with the -fm argument, or edit cam_mod.ini and remove the semicolon from the ";fm" line. Then launch Thief, and the FM selector will open, and prompt you for paths and so on.
joinusnow on 2/12/2018 at 06:05
Sorry, I am still having problems. I went and opened the Thief Gold file and can't find folders with either name. I don't know why I'm having these problems and it's really upsetting right now. I must have done this before when I set it up for T2 missions.:erm:
fortuni on 2/12/2018 at 07:12
@ Joinusnow
Here's a (
https://photos.app.goo.gl/HPWbG5QyzhDXawQW6) screenshot of how your TG folder should look like. If you bought from GOG you should have a !FMSelect (see screenshot) shortcut somewhere in your folder, all you need to do use that.
Alternatively there will be a cam_mod folder (it will only show the .ini if you have allowed your comp to show extensions). In your cam_mod folder, at the top you find these lines.
; FM options
; ----------
; FM selection can also be done with command-line options (which override mod.ini)
; -fm : to start the FM Selector
; -fm=name : to start game with 'name' as active FM
; always start the FM Selector (if one is present)
;fm
Remove the semi-colon from before fm on the last line then save. After that when you launch TG the FMsel box will launch instead, from there you'll need to direct FMsel where your TG FM's are stored.