Malleus on 16/10/2009 at 23:17
Quote Posted by dethtoll
FEAR 1 had it too.
I guess it didn't bother anyone because of the very small font size. You didn't really notice unless you looked for it.
driver on 17/10/2009 at 00:06
Whilst some games require some sort of indication as to whether you can interact with a given object, we're talking about doors here. I'm not the brainiest person I know, but even I can somehow retain the knowledge that a: Doors are something you can interact with and b: The button I need to press to (try and) open them.
henke on 17/10/2009 at 06:47
It is not always obvious which doors are openable in all games though.
but yeah, that's a nitpick. I mostly agree with you on this one.
Tonamel on 17/10/2009 at 06:53
And on that note: Doors that you can't open, ever.
I'd rather developers go with the method of buildings with no doors on the ground floor than fill their games with doors that go nowhere. I'll gladly trade a little realism for a more pleasant, better directed game experience.
Fragony on 17/10/2009 at 06:58
Love games like Advance Wars, but the AI should know when it's beaten, please allow me to offer surrender I hate the grind that is mobbing up the last units.
driver on 17/10/2009 at 13:56
Quote Posted by henke
It is not always obvious which doors are openable in all games though.
but yeah, that's a nitpick. I mostly agree with you on this one.
True, but even with the annoying text pop-up, you still have to walk up to the door to find out. All it's saved me from doing is pressing E.
entertainer on 17/10/2009 at 15:36
dumbing down
Taffer36 on 17/10/2009 at 17:13
Quote Posted by Tonamel
And on that note: Doors that you can't open, ever.
I'd rather developers go with the method of buildings with no doors on the ground floor than fill their games with doors that go nowhere. I'll gladly trade a little realism for a more pleasant, better directed game experience.
As long as they make a way to differentiate between the two door types, there's no reason to make that trade, though.
Doors with red lights don't open, doors with green lights do. Etc.
EvaUnit02 on 17/10/2009 at 17:22
* Mini-games that are essential to progressing with the main story. GTA: San Andreas was notorious for this bullshit. Eg that Dance Dance Revolution mission where that gangster rapper wannabe homo wants you to steal a van from a beach rave.
* On-rails turret sequences (mounted on a vehicle, the player doesn't drive), again pretty notorious in the GTA series. These are usually not fun, especially with shitty imprecise and slow analogue stick aiming.
* The initial world hubs in Bioware games. Is it an unwritten law that these suck? Eg Taris in KotOR, the Citadel in Mass Effect, the City of Neverwinter in NWN1.
* The incredibly low number of voice actors and/or lack of variation between performances in Bethesda RPGs. In Fallout 3 it felt like every voice actor played over a dozen NPCs each. They need to stop blowing their budgets by hiring celebrities like Captain Picard and Liam Neeson.
* The shitty animation work in Bethesda RPGs.
* The texture LoD loading pop-in common to all Unreal Engine 3 games.
* I can't recall ever playing a sewer levels that didn't suck.
* Having to kill rats and bugs in the early levels of RPGs.
* Over-long, unskippable interactive scripted sequences at the very beginning of games (and I don't mean cutscenes with "PRESS X NOT TO DIE" QTEs). When we first played Half-Life and experienced the tram sequence this shit was ground breaking, now it's just sheer tedium. Recent examples:- Far Cry 2 and Batman: Arkham Asylum.
Zerker on 17/10/2009 at 20:48
Quote Posted by EvaUnit02
* Mini-games that are essential to progressing with the main story. GTA: San Andreas was notorious for this bullshit. Eg that Dance Dance Revolution mission where that gangster rapper wannabe homo wants you to steal a van from a beach rave.
YES YES YES YES.
I put down Sly Cooper 1 because of the damned poorly implemented (and unfortunately difficult) racing segment with Murray.
Forcing you to play the stupid card game for the main story in Final Fantasy 9 takes second for this problem.