gigagooga on 25/10/2013 at 19:33
very useful! Thanks R Soul! :thumb:
LarryG on 1/5/2015 at 23:49
Found a Bug:
Object Zipper does not collect animated object / mesh textures. It only takes the texture actually referenced in the .bin and not all the others needed. For example, the object refers to BLwtr_.gif. This should mean that all textures named BLwtr_1.gif through BLwtr_nn.gif are used, but Object Zipper does not add them to the zip.
R Soul on 2/5/2015 at 23:22
I'll look into it.
Ricebug on 3/5/2015 at 13:14
If OZ can find objects and associated textures, I wonder if you could modify it to get rid of objects and textures not found in the mission but still residing in the directories?
Early in a mission's design, I decide to use a bed object with 8 different textures. Later on, I trash the bed and delete it from the folder (or maybe I forget that part). The txt16 folder still has the 8 textures. Who can remember what textures go with what object?
After a year of working on the thing, I've got a bunch of unused objects and textures. Tracking them down is a pain, and deleting anything is always iffy.
LarryG on 3/5/2015 at 13:54
Enhancement request: Make the TXT and TXT16 folders created as sub-folders to OBJ and MESH instead of at the same level as OBJ and MESH. Sure it's easy to drag them where they belong, but it would be nice for them to be created where they belong.
PinkDot on 3/5/2015 at 14:37
Quote Posted by Ricebug
If OZ can find objects and associated textures, I wonder if you could modify it to get rid of objects and textures not found in the mission but still residing in the directories?
Early in a mission's design, I decide to use a bed object with 8 different textures. Later on, I trash the bed and delete it from the folder (or maybe I forget that part). The txt16 folder still has the 8 textures. Who can remember what textures go with what object?
After a year of working on the thing, I've got a bunch of unused objects and textures. Tracking them down is a pain, and deleting anything is always iffy.
Before your request gets implemented, what you can do is use OZ to zip all the objects and textures used, delete all the files from your working folders and unzip the contents from your zipped file back to your working folders.
LarryG on 3/5/2015 at 16:03
But only if OZ is 100% verified to capture every texture needed. See post above re. animated textures as an example where it currently doesn't. Are there any other possible cases?
PinkDot on 3/5/2015 at 16:25
Yes, before anything is deleted, OZ must be verified.
What about replacement textures - does it look for them too? (my guess is not, as that info would be in the .MIS file)
edit: I might be getting the idea of this program a bit wrong. It's meant to be for objects only, not objects used in a particular mission, is that correct?
R Soul on 3/5/2015 at 22:44
Here's version 1.2 with animated texture support:
(
http://catmanofiowa.com/RSoul/objectzipper/ObjectZipper12.zip)
It also finds mtl files when they're in the same folder as the textures. The mtl readme says for animations it need only match the name of the base, so I assume that means "thing_.mtl".
Quote Posted by PinkDot
It's meant to be for objects only, not objects used in a particular mission, is that correct?
That's correct. I can't automate everything :sweat: