LarryG on 4/5/2015 at 01:37
Worked like a charm for me. I don't do .mtl files (yet to have a need) so I can't check that.
Thank you!
I think that the texture replacement issue shouldn't be an issue for OZ. The object that you would be zipping doesn't include those textures. In my opinion they are part of the installation choices the authors make. For example, look at the bunk bed I made with replacement textures for the covers. I'm not making the covers and shipping them with my object. What the covers look like is up to the mission authors.
PinkDot on 4/5/2015 at 09:12
That sounds good. I was also curious if you look at the .mtl files.
On the other hand, it would be nice to have some general resource collector, which would be used to make sure that we ship all the assets required with the mission - nothing less and nothing more.
RSoul - if you've been given an accurate documentation on where to look for such info in the .mis file, would you be interested in expanding your application? At some stage I want to get deeper into the .mis file format.
BTW. What language did you use for this program?
R Soul on 4/5/2015 at 16:40
I don't know how to search inside mis files, but there is a way to get a list of all bin files:
(
http://www.ttlg.com/forums/showthread.php?t=140652)
(ignore part 8)
I'm currently adding a feature that lets you load a list of objects from a text file, so the list generated with the above method can be used with OZ.
This program is written in C#.