ZymeAddict on 8/6/2009 at 22:33
Quote Posted by Koki
Low-poly models generally look better pixelated. As you said, lower resolution is beggar's blur so cube heads don't stick out so badly.
I agree with you about 3D when it comes to isometric RPGs - ToEE, IWD2, whatever - I just can't get into them for some reason. I generally don't have problems with other genres though.
Now that you point it out, I think that actually has a lot to do with the recent uproar over
Diablo III's art style from fans (myself included).
While it's true that Blizzard is much more on the WoW side when it comes to art, the fact that this is the first Diablo game in true 3D is also going to significantly alter that inherent style which those older isometric games had regardless.
Painman on 9/6/2009 at 11:45
I don't necessarily prefer lower resolutions (actually not at all) but some older games look OK if you extrapolate their resolutions into higher ones in orderly fashion. Example: Diablo II LoD. It runs natively at a max of 800*600, but doesn't look bad blown up to 1600*1200 on my LCD. That's exactly quadruple the original pixels, so there's no stretching or dithering. It's exactly 2:1 in both horiz and vert.
For even older stuff (like emulated SNES games and what-not), I don't mind the pixellation at all. It's interesting to see what the sprites are actually composed of, for once, rather than seeing them through the blur of a TV set.
ZylonBane on 9/6/2009 at 14:29
Quote Posted by gunsmoke
He said superior to, not equal to scaling.
Stop embarassing yourself.
doctorfrog on 9/6/2009 at 15:06
Quote Posted by Keeper_Andrus
I can't really tell the difference between 800x600 and the higher resolutions.
Course, I'm legally blind...
Aw, don't put it that way. Just say you have built-in FSAA.
gunsmoke on 9/6/2009 at 15:34
Quote Posted by ZylonBane
Stop embarassing yourself.
Why? Seems to be working well for you.
ZylonBane on 9/6/2009 at 15:53
Quote Posted by gunsmoke
Why? Seems to be working well for you.
Your attempted burn is logically untenable.
lost_soul on 9/6/2009 at 16:35
One thing I have never cared for is anti-aliasing. It just seems to make the picture slightly blurry, and I can still see the sparklies around stair cases. AA seems to degrade performance more than anything else.
vurt on 9/6/2009 at 17:44
Quote Posted by lost_soul
One thing I have never cared for is anti-aliasing. It just seems to make the picture slightly blurry, and I can still see the sparklies around stair cases. AA seems to degrade performance more than anything else.
It doesnt make the picture blurry, only the outline of objects/characters so it looks more smooth and natural.
I can't play games without AA, even at high resolutions (1920x1080) it's very noticeable when it's not turned on. You need a really good graphics card (4870x2 etc) to be able to use 8x AA though, and not all games support it (GTA IV is one of them). 2X AA is kind of useless, looks better than nothing but 8x AA and 16x AF really makes a big difference, once used to it there's no going back.
gunsmoke on 9/6/2009 at 17:52
I was never really into AA. I was gaming on PCs before the resolutions became astronomical, and I guess I just was never bothered by them (jaggies). There are a couple games that I play in the highest res. my CRT will go (1600x1200) w/4xAA like Max Payne 2, but for the most part I play at 1280x960 or in the case of newer games that run like shit, 1024x768.
I am a much bigger fan of Anisotropic Filtering. The textures' blurring when viewed at sharp angles really bugs me. I have never seen a game I can play on my PC be hampered much by cranking AF with the exception of Oblivion.
Sulphur on 9/6/2009 at 17:54
I clicked on the thread title thinking it said "anyone else prefer older women" before I realised this was GenGaming. :(