Anyone want to join me in making a Thief Universe-inspired Flash card game? - by Gadget2006
Stath MIA on 15/5/2009 at 04:37
Subaquatic Horror is resistant to backfire, check the card text.
Gadget2006 on 15/5/2009 at 04:53
@ Stath MIA: Those crystals are awesome! Is that as wide as you can make it for the Fire Crystal? I'm afraid I might have to stretch it much more than the other crystals when rescaling because it doesn't have too much background around it... What do you think?
Quote Posted by NathanGPLC
Possible bug: When I blocked the Subaquatic Horror with a City Guard Initiate with a Glyph of Backfire on him, I still took 7 damage.
It's not a bug, Subaquatic Horror is resistant to backfire, so he'll deal damage *through* backfire. :P There's quite a number of such cards, be careful as you read their descriptions in the card description box (it'll say "Resists Backfire" or something like that). Another good example of a tricky card resistant to backfire is Quintus the Keeper 7/7 - a nice way to deal with those Hammerite Haunts (6/2 Backfire) - if you use Quintus against the Hammerite Haunt, you'll deal damage *to your opponent* (and through backfire), not to yourself. Hope this helps.
jtr7 on 15/5/2009 at 05:04
Oh man, Gadget! I forgot to ask what resolution you needed!:tsktsk:
Gadget2006 on 15/5/2009 at 05:28
Well, the resolution itself wouldn't matter much - I'd say as large as you can do would be fine, what really matters however is the relative proportions (the aspect ratio) - it should be approximately 12:10 so that it can be rescaled to 128x105 or its multiples (256x210, 512x420 etc).
@ All the testers: Beta 4 has been submitted, check your e-mail.
jtr7 on 15/5/2009 at 05:29
That's what I meant, sorry, the ratio.
We say "Resolution" too much around here, as in 800x600 resolution, 1280x768 resolution, screen size for readables, blah blah blah.
Can you stretch the image on either side?
Gadget2006 on 15/5/2009 at 05:35
Quote Posted by jtr7
Can you stretch the image on either side?
I'll actually try doing that once I get back from work - it might work just well! :)
NathanGPLC on 15/5/2009 at 11:52
Ah, yeah; that's why I put 'possible bug,' I couldn't remember if it was or not. That's what I get for testing when I'm half asleep :-p
Stath MIA on 15/5/2009 at 19:47
Well, had a bit of free time today so I fixed up the Fire arrow:
Inline Image:
http://imgcash2.imageshack.us/img20/3416/firecrystal.jpgI think that's a bit better.
I played through v4 and noticed that Air elemental is, again, blue (water) attribute. You had it set to white attribute before and must have accidentally changed it back.
Gadget2006 on 16/5/2009 at 02:36
@ Stath MIA: Thanks a lot for the fire crystal, it's a lot easier to work with now! :) Speaking of Air Elemental - nope, I haven't touched it before, I changed Air Crystal to white color. I'll change Air Elemental to white as well, thanks for noticing that!
Stath MIA on 16/5/2009 at 02:57
Glad you like it! I knew you changed Air something, just got 'em mixed up. :)