Anyone want to join me in making a Thief Universe-inspired Flash card game? - by Gadget2006
Gadget2006 on 4/7/2009 at 05:40
OK guys, I did some coding today and I'd like to report that I started working on tappable buff permanents - the final major feature that I want in before the public release; it's likely to take me a while to code and test, but as soon as it's coded it'll be released as Beta 5 to the testers (with the soundtracks and all the other goodies that were coded after beta 4). The remaining procedure will be to test it thoroughly (along with everything else :)), implement the new mana symbols by Dan, implement a couple new AI profiles for gameplay variety, change the intro screen to respect all copyrights and credit everyone who worked on the project, and then I'm about done with version 1.0. ;)
P.S. Mana symbols are likely to be implemented as a part of Beta 5 as well.
jtr7 on 4/7/2009 at 06:11
Awesome! The beginning is nigh!
Stath MIA on 6/7/2009 at 03:38
Awesome, I can't wait to check out all those new features!
Gadget2006 on 8/7/2009 at 03:34
OK guys, here's a little update on what's going on with Gauntlet: I coded the gameplay system for the tappable buffs, but the two implemented cards (City Guard Post that gives +1/+1 to 6 HD creatures and Mechanist Gadgetry that gives +0/+2 to 8 HD creatures) still don't have any AI support, which means that while the AI will play them into its permanent zone, it'll never use them for anything -- so I'm going to work on that next. In the meantime I also implemented a simple system of statistics for the game, which calculates your playing rating over several games as you play. The statistics are not persistent yet (which means they are not saved to disk and are only calculated within the duels you play without quitting the game) but I may make it persistent later on, though probably not as a part of the initial public release. Many bugs were fixed that were related to the implementation of tappable buffs -- nothing that shows up in beta1-beta4 but that affects things that will only be implemented as a part of beta5. To recap what's already done, what's in the working, and what needs to be done for beta5 and for the subsequent v1.0 release:
TODO list for Beta 5 and the v1.0 milestone ("+" - done, "*" - working now, "-" - to be done):
+ Update the number of certain cards in the library for game balance. [in Beta 5]
+ Add the background music tracks by Dan. [in Beta 5]
+ Integrate the new experimental duel sounds by Dan. [in Beta 5]
+ Implement simple duel statistics. [in Beta 5]
+ Implement the "Keeper Scribe" 2/2 creature that heals 1d2 damage when it deals damage. [in Beta 5]
* Implement tappable buff permanents (partly done, working on the AI). [targeted for Beta 5]
- Implement the "Misleading Shadow" counterspell vs. creatures. [targeted for Beta 5]
- Implement the new custom mana symbols by Dan. [targeted for Beta 5]
- Implement at least two additional AI profiles. [targeted for v1.0]
- Fix known issues and bugs. [targeted for v1.0]
Things that are in the long-term TODO list for versions 1.1+ (things that WON'T be in v1.0 for sure):
- More forts [per the suggestions]. [targeted for v1.1]
- More effects [per the suggestions]. [targeted for v1.1]
- Even more AI profiles. [targeted for v1.1]
- Persistent gameplay statistics. [targeted for v1.2]
- "Limited Wish" and "Wish" cards (need Thiefication/renaming, these cards allow to wish for something from a list - e.g. "heal 1d2 damage", "bless my next creature for +1/+1", etc., and then make a roll to see if your wish is granted; if it isn't, then your opponent is granted your wish). [targeted for v1.2]
- Probably other things...
jtr7 on 8/7/2009 at 03:39
Nice informative update. Thanks! :thumb:
Good to see the continued progress.
Stath MIA on 8/7/2009 at 16:24
Looks good! :thumb:
As for the Wish duo, how about Divine Request?
Gadget2006 on 8/7/2009 at 17:57
Quote Posted by Stath MIA
Looks good! :thumb:
As for the Wish duo, how about Divine Request?
Sounds good to me, thanks! :)
Gadget2006 on 13/7/2009 at 04:30
A little update on how things are going with Gauntlet (getting *very* close to finishing everything on the Beta 5 todo list!):
@ Dan: please check your e-mail, I need a little bit of your help with the mana symbols again. ;)
@ All testers: since we're closing in on Beta 5, I need to make sure I have all e-mails of all the testers. I'm afraid I might not be able to find some of them after that HDD crash, so everyone who tested the game and who wants to test it, please PM me with your e-mail addresses again.
TODO list for Beta 5 ("+" - done, "*" - working now, "-" - to be done):
+ Update the number of certain cards in the library for game balance. [in Beta 5]
+ Add the background music tracks by Dan. [in Beta 5]
+ Integrate the new experimental duel sounds by Dan. [in Beta 5]
+ Implement simple duel statistics. [in Beta 5]
+ Implement the "Keeper Scribe" 2/2 creature that heals 1d2 damage when it deals damage. [in Beta 5]
+ Implement tappable buff permanents [in Beta 5]
+ Update the number of certain cards in the library for game balance. [in Beta 5]
* Implement the "Misleading Shadow" counterspell vs. creatures. (work started on this) [targeted for Beta 5]
* Implement the new custom mana symbols by Dan (preliminary work done, waiting for Dan's input). [targeted for Beta 5]
TODO list for v1.0 (work hasn't started on this release yet):
- Implement at least two additional AI profiles. [targeted for v1.0]
- Fix known issues and bugs. [targeted for v1.0]
Stath MIA on 13/7/2009 at 18:04
You've been PM'd! Looks like you've made a ton of progress. Any estimated release date for Beta 5?
Gadget2006 on 14/7/2009 at 03:47
Quote Posted by Stath MIA
You've been PM'd! Looks like you've made a ton of progress. Any estimated release date for Beta 5?
Hopefully it's going to be released within a week or maybe a little more -- coding the AI for Misleading Shadow is a pain (the card itself will be finished today), and since I'm on a somewhat "relaxed" coding schedule due to my vacation it's not a full-time effort at the moment, but we're getting there steadily. ;)