Gadget2006 on 21/7/2009 at 04:45
Thanks for reporting! OK, here we go...
Quote Posted by Stath MIA
Alright, I got around to testing it out and it looks, and sounds, great! I worked on it testing it as thoroughly as I could in preparation for the official release so here's my bug/issue list:
You should probably reference in the card art readme that some official images have been customized for the project, just to be thorough.
Yup, will do, thanks! :)
Quote Posted by Stath MIA
I noticed that you amped up the Greater Glyph of Warding with a chance to do X2 damage, this got kind of ridiculous when both my opponent and I played one and we both rolled the X2, thus turning a common Earthquake into a 22 damage powerhouse. Somehow this seems just a little bit pulverizing to me, I advise that you make them not stack.
Nope, it was always the way it is, and the fact that you haven't noticed it till now kinda shows how small the chance is that it's going to happen. :) Actually, there's only a 33% chance that the thing will be doubled in the first place (you need to roll 2 on 1d3 for it to double). So, you got very lucky (or unlucky, depends on who got to beat it in the end) that two of them got the proper roll together (11% chance - in addition to the fact that each player has to have at least one GGoW and be willing to risk using one in case one is already used as a double). As for how devastating it is, it depends on how much chance you'd like to take. Generally, if you use the Greater Glyph of Warding, it's assumed that you either have a Destroy card handy in case your plan backfires (without the Backfire card, so pun unintended :)) or you're ready to take the risk and you know exactly what the upsides and the downsides may be in the long run, and if you beat a doubling GGoW with another GGoW, you're either too audacious or you're absolutely sure that you can deal with it should the things go badly (or you have Glyph of Reversal handy, or maybe you simply don't have any other option - a situation referred to among Gauntlet players as a "no choice situation"). Risky Master will almost always choose to take the chance of doubling GGoW with another GGoW btw, and maybe that's who you were playing against. But typically you don't take such chances, and you just Destroy everything (not even just the counterspell, but the entire stack) in case things start to build up dangerously. This is a cool feature though, and I won't take it out - it's always been like that in RL Gauntlet, and in almost ten years of playing, we've only seen like maybe ten truly powerful uses of GGoW (and whenever it happened, it was cool). :) Because otherwise, any good player will be very cautious when dealing with GGoW and especially with a GGoW that has doubled. Here's a very funny sample of a game that involved a truly powerful GGoW that became unblockable (something you don't want):
PLAYER 1: Dagger in the Back (1D10-1)
PLAYER 2: Greater Glyph of Warding (x2) (2D10-2)
PLAYER 1: Greater Glyph of Warding (x2) (4D10-4) (evil laugh here)
PLAYER 2: Glyph of Reversal (4D10-4, cannot be destroyed) (VERY evil laugh!)
PLAYER 1: [looking frightened for a while, then grinning in a way that means nothing good] Glyph of Reversal (that whole 4D10-4 thing reversed again) (MAD laugh, because there are no more GoRs in the library, which means it's final - player 2 has to beat 4D10-4 and he has no chance to use Destroy anymore).
PLAYER 2: Blocks with 7/7 with +2/+2 and 1/1 banding, and taps City Guard Post for an extra +1/+1 on the banding card, for a total of 11 defense - the best he can do.
PLAYER 1: (Rolls 4D10-4) Result: 26, for 15 damage. (I think it was a winning blow, and the winner scored 3 points).
This was a real once-in-a-lifetime situation. It's a very rare coincidence that two players have one GGoW and one GoR in their hand, plus both GGoWs were rolled as doubles. Actually, both players just played kinda crazily here. Then again, each of them had a Ray of Reversal, so they were kinda almost sure that they could deal with the doubles and make the other player deal with the stack. :)
Quote Posted by Stath MIA
The Door Glyph image is upside down.
Hmm?... Not sure about this one, I'm looking at it right now and can't tell which way is up. I can flip it 180 degrees - do you think it'd be more correct that way?
Quote Posted by Stath MIA
The AI doesn’t use the City Guard Post card.
Strange... Well, it does for me... What do you mean it doesn't use it? It doesn't play it into the permanent zone or it never ever ever EVER taps it?... OK, let's say we're talking Grandmaster skill level here. For me, it plays it into the permanent area (always), and it smartly taps (or doesn't tap) it depending on the overall situation - it won't tap it at every single opportunity of course, it never makes sense in Gauntlet to do that. Were you, maybe, playing against the Newbie? He'll typically "forget" about City Guard Post (and not only it) - prolly too often for his own good btw. But hey, novices typically do, especially in real Gauntlet when they have to look at their cards in the hand, they typically just attack (or block) and then say "OK, I'm done", forgetting to take a look at their permanent area.
Quote Posted by Stath MIA
You used the same image for a background as you used for Walltop Archer.
Yep, I did. :) Is that bad? Well, it kinda looks great both as a background picture and as a card art image... :P
Quote Posted by Stath MIA
I’m not sure if this was deliberate but, if you score 2 points by forcing your opponent below zero then your rating score for the round is doubled. That is a pretty huge jump if you have more than 10 health left, it practically doubled my overall score.
Yep, your rating is the difference between the winner's life and the loser's life, multiplied by your round score. So, score 3 points and you'll get x3, score 5 points and you'll get x5 - kinda makes you want to win better. Winning with 1 point is always lame btw, in real Gauntlet, the losing opponent will always try to take every opportunity to lose with exactly zero life points and then mock the winner with it, because it's always worse for the winner. Master AI skill levels in Flash Gauntlet will try to emulate that by always trying to reduce damage dealt to them, hoping that their score won't go as low as it otherwise could.
By the way, another fact about real-life Gauntlet: in real Gauntlet, you can also concede (but only if all players agreed before playing that it's possible to concede). If the player concedes, he loses (it's never a draw even if the players' life is equal) and the winning player scores 2 points, not 1 point. Also, the minimum rating gain in case of a concession is +10, so even, let's say, one player has 5 life and the other player has 4 life, and the one with 4 life concedes, sensing that he'll be dealt, e.g., 15 damage right now for a huge rating loss, the winner will still get +10 rating points instead of just 2*(5-4)=2 rating points, because +10 is the absolute minimum in case one of the players concedes. But that's just a side thought about conceding, it's not (yet) implemented in Flash Gauntlet.
Quote Posted by Stath MIA
City Guard: Watchman’s card text is very bland. I advise that you replace it with something like "This guard considers it his solemn duty to protect his city from all it's enemies".
Gotcha, changed it.
Quote Posted by Stath MIA
Wall of fires card text says that its toughness is equal to the number rolled, it should say power instead. Also it does not have the usual “cannot be affected by effects” clause stated.
Gotcha, changed as well, thanks! :)
Quote Posted by Stath MIA
If you move a card in your permanent area to the far right side and then play another permanent then it plays on top of your hand cards, it looks weird but it auto repositions itself during your next play phase. The same thing happens if you do the same with your hand cards, only it places the card on top of the buttons.
Fixed! :)
Quote Posted by Stath MIA
You can click on an played effect and then click on a played creature and it will light up red as though you can play the effect on it.
Fixed as well! :)
Thanks for your testing efforts, they're very much appreciated!