Anyone want to join me in making a Thief Universe-inspired Flash card game? - by Gadget2006
Dan on 21/7/2009 at 12:27
Quote Posted by Gadget2006
Reguarding the Door GlyphHmm?... Not sure about this one, I'm looking at it right now and can't tell which way is up. I can flip it 180 degrees - do you think it'd be more correct that way?
No it won't work. The Glyph image in the center is upside down, but the small white glyphs are OK. I'll fix it and the other things you asked and send them over.
Stath MIA on 21/7/2009 at 19:50
Quote Posted by Gadget2006
Nope, it was always the way it is, and the fact that you haven't noticed it till now kinda shows how small the chance is that it's going to happen. :) Actually, there's only a 33% chance that the thing will be doubled in the first place (you need to roll 2 on 1d3 for it to double). So, you got very lucky (or unlucky, depends on who got to beat it in the end) that two of them got the proper roll together (11% chance - in addition to the fact that each player has to have at least one GGoW and be willing to risk using one in case one is already used as a double). As for how devastating it is, it depends on how much chance you'd like to take. Generally, if you use the Greater Glyph of Warding, it's assumed that you either have a Destroy card handy in case your plan backfires (without the Backfire card, so pun unintended :)) or you're ready to take the risk and you know exactly what the upsides and the downsides may be in the long run, and if you beat a doubling GGoW with another GGoW, you're either too audacious or you're absolutely sure that you can deal with it should the things go badly (or you have Glyph of Reversal handy, or maybe you simply don't have any other option - a situation referred to among Gauntlet players as a "no choice situation"). Risky Master will almost always choose to take the chance of doubling GGoW with another GGoW btw, and maybe that's who you were playing against. But typically you don't take such chances, and you just Destroy everything (not even just the counterspell, but the entire stack) in case things start to build up dangerously. This is a cool feature though, and I won't take it out - it's always been like that in RL Gauntlet, and in almost ten years of playing, we've only seen like maybe ten truly powerful uses of GGoW (and whenever it happened, it was cool). :) Because otherwise, any good player will be very cautious when dealing with GGoW and especially with a GGoW that has doubled.
Well I guess I just got lucky then, it was quite an amusing situation watching my opponent get devastated by that attack. As long as you are aware of it, I guess it's fine.
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Hmm?... Not sure about this one, I'm looking at it right now and can't tell which way is up. I can flip it 180 degrees - do you think it'd be more correct that way?
What Dan said.
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Strange... Well, it does for me... What do you mean it doesn't use it? It doesn't play it into the permanent zone or it never ever ever EVER taps it?... OK, let's say we're talking Grandmaster skill level here. For me, it plays it into the permanent area (always), and it smartly taps (or doesn't tap) it depending on the overall situation - it won't tap it at every single opportunity of course, it never makes sense in Gauntlet to do that. Were you, maybe, playing against the Newbie? He'll typically "forget" about City Guard Post (and not only it) - prolly too often for his own good btw. But hey, novices typically do, especially in real Gauntlet when they have to look at their cards in the hand, they typically just attack (or block) and then say "OK, I'm done", forgetting to take a look at their permanent area.
I was playing the middle guy and he played it and ignored it. It thought that was probably just the AI "forgetting", I just thought I should mention it on the off chance that it was buggy.
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Yep, I did. :) Is that bad? Well, it kinda looks great both as a background picture and as a card art image... :P
It is generally considered less than desirable to reuse images, so if you could come up with a replacement for either that would probably be preferrable, but if you can't then it's not a huge issue.
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Yep, your rating is the difference between the winner's life and the loser's life, multiplied by your round score. So, score 3 points and you'll get x3, score 5 points and you'll get x5 - kinda makes you want to win better. Winning with 1 point is always lame btw, in real Gauntlet, the losing opponent will always try to take every opportunity to lose with exactly zero life points and then mock the winner with it, because it's always worse for the winner. Master AI skill levels in Flash Gauntlet will try to emulate that by always trying to reduce damage dealt to them, hoping that their score won't go as low as it otherwise could.
Just checking. :)
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By the way, another fact about real-life Gauntlet: in real Gauntlet, you can also concede (but only if all players agreed before playing that it's possible to concede). If the player concedes, he loses (it's never a draw even if the players' life is equal) and the winning player scores 2 points, not 1 point. Also, the minimum rating gain in case of a concession is +10, so even, let's say, one player has 5 life and the other player has 4 life, and the one with 4 life concedes, sensing that he'll be dealt, e.g., 15 damage right now for a huge rating loss, the winner will still get +10 rating points instead of just 2*(5-4)=2 rating points, because +10 is the absolute minimum in case one of the players concedes. But that's just a side thought about conceding, it's not (yet) implemented in Flash Gauntlet.
That would be a pretty cool addition for the final PvP capable release.
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Thanks for your testing efforts, they're very much appreciated
My pleasure.
Gadget2006 on 22/7/2009 at 03:44
Quote Posted by Stath MIA
I was playing the middle guy and he played it and ignored it. It thought that was probably just the AI "forgetting", I just thought I should mention it on the off chance that it was buggy.
Not sure -- I've never seen the Risky Master or Grandmaster just ignore City Guard Post when there was an opportunity to use it to deal damage or to make a better block... If you see it again, can you please tell me the following:
1) Were you attacking or blocking?
2) If you were attacking, what was your attack and how did the AI block? If you were blocking, what was the AI's attack?
3) What was in the AI's permanent area?
4) How much life did you and the AI opponent have?
Of course, the AI won't *blindly* tap it every time - let's say, if you attack with 3/3, and the best the opponent has is e.g. 1/5 (cumulatively) to block with, so tapping +1/+1 will get him pretty much nowhere (he won't be able to deal damage and his toughness is already more than sufficient enough to block anyway), he's likely not to tap City Guard Post. Also, if the total HD of the card with effects is over 6 HD, it's impossible to use City Guard Post in that case, so the AI won't tap it in such cases either. Otherwise, it taps it fairly consistently for me, I've never seen a missed good opportunity when playing against the master skill level AIs, but then again, you never know what kind of bug there can be, so I could use a detailed situation description where you think the AI has missed an opportunity to tap CGP - I'll be able to fix it then.
Quote Posted by Stath MIA
It is generally considered less than desirable to reuse images, so if you could come up with a replacement for either that would probably be preferrable, but if you can't then it's not a huge issue.
We'll see, but then again, Drunken Stupor will also have to be changed in such case I guess because it's also a modification of one of the background images, and there's prolly something else I'm forgetting about... It'll depend on a variety of factors and will be decided when the card art for all cards is found and ready.
Quote Posted by Stath MIA
That would be a pretty cool addition for the final PvP capable release.
Yep, that's what I'm planning to do! :)
Stath MIA on 22/7/2009 at 03:54
Quote Posted by Gadget2006
1) Were you attacking or blocking?
2) If you were attacking, what was your attack and how did the AI block? If you were blocking, what was the AI's attack?
3) What was in the AI's permanent area?
4) How much life did you and the AI opponent have?
1. Attacking
2. My attack was slightly higher, I think just a couple of points.
3. I think just that.
4. He was at around 13 and I was around 17.
If I see it again I'll report it.
Gadget2006 on 22/7/2009 at 07:43
Quote Posted by Stath MIA
1. Attacking
2. My attack was slightly higher, I think just a couple of points.
3. I think just that.
4. He was at around 13 and I was around 17.
If I see it again I'll report it.
I'm going to need precise cards btw, e.g. "I attacked with Fire Spider and Builder's Blessing and the AI blocked with Wooden Beast with Fire Crystal effect".
Stath MIA on 22/7/2009 at 17:10
Sorry dude, I didn't think to record all that. If it ever happens again I'll make sure to write it down.
Gadget2006 on 22/7/2009 at 19:11
Quote Posted by Stath MIA
Sorry dude, I didn't think to record all that. If it ever happens again I'll make sure to write it down.
No problem! :) By the way, looking for this bug I found a little issue with Mechanist Gadgetry and fixed it, but nothing yet with CGP. Please keep me posted if City Guard Post is left unused by the AI again.
Gadget2006 on 26/7/2009 at 03:51
Since there was a rather significant number of changes and fixes after beta5, I think I'll be releasing beta5.1 to the testers within the next few days.
Stath MIA on 26/7/2009 at 21:21
Alright, can't wait.
TafferLing on 27/7/2009 at 08:53
Soooo, is it too late to participate to the testing? I'd be glad to help!